Better exception output
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@@ -30,8 +30,6 @@ public class LoadRenderer implements Disposable{
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private static final boolean preview = true;
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private float testprogress = 0f;
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private float smoothProgress;
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private StringBuilder assetText = new StringBuilder();
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private Bar[] bars;
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private Mesh mesh = MeshBuilder.buildHex(colorRed, 2, true, 1f);
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@@ -95,8 +93,6 @@ public class LoadRenderer implements Disposable{
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lastLength = assets.getLoadedAssets();
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}
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smoothProgress = Mathf.lerpDelta(smoothProgress, assets.getProgress(), 0.1f);
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Core.graphics.clear(Color.black);
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float w = Core.graphics.getWidth(), h = Core.graphics.getHeight(), s = Scl.scl();
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