Fixed UnitReq parsing
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@@ -21,7 +21,7 @@ public class Accelerator extends Block{
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public @Load("launch-arrow") TextureRegion arrowRegion;
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public Block launching = Blocks.coreNucleus;
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public int[] capacities;
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public int[] capacities = {};
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public Accelerator(String name){
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super(name);
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@@ -24,7 +24,7 @@ import static mindustry.Vars.*;
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public class Reconstructor extends UnitBlock{
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public float constructTime = 60 * 2;
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public Seq<UnitType[]> upgrades = new Seq<>();
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public int[] capacities;
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public int[] capacities = {};
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public Reconstructor(String name){
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super(name);
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@@ -24,7 +24,7 @@ import mindustry.world.consumers.*;
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import mindustry.world.meta.*;
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public class UnitFactory extends UnitBlock{
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public int[] capacities;
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public int[] capacities = {};
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public Seq<UnitPlan> plans = new Seq<>(4);
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