Added conveyor autotiling / Fixed autotile update bug
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@@ -665,9 +665,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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team = (team == Team.blue ? Team.red : Team.blue);
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}
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/**
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* Resets all values of the player.
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*/
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/** Resets all values of the player.*/
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public void reset(){
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status.clear();
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team = Team.blue;
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@@ -38,9 +38,7 @@ import static io.anuke.mindustry.Vars.world;
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public class TileEntity extends BaseEntity implements TargetTrait{
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public static final float timeToSleep = 60f * 4; //4 seconds to fall asleep
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private static final ObjectSet<Tile> tmpTiles = new ObjectSet<>();
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/**
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* This value is only used for debugging.
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*/
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/**This value is only used for debugging.*/
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public static int sleepingEntities = 0;
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public Tile tile;
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public Timer timer;
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