Finished basic tutorial

This commit is contained in:
Anuken
2017-10-14 16:19:51 -04:00
parent ba345b4421
commit d55898ead5
14 changed files with 114 additions and 29 deletions

View File

@@ -12,7 +12,6 @@ import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.core.*;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Mathf;
@@ -115,7 +114,7 @@ public class AndroidInput extends InputAdapter{
if(sel == null) return;
if(warmup > warmupDelay && sel.block() != ProductionBlocks.core && sel.breakable()){
if(warmup > warmupDelay && World.validBreak(sel.x, sel.y)){
player.breaktime += Timers.delta();
if(player.breaktime > selected().block().breaktime){

View File

@@ -11,7 +11,6 @@ import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.core.*;
import io.anuke.ucore.scene.utils.Cursors;
@@ -80,8 +79,7 @@ public class Input{
Tile cursor = World.cursorTile();
//block breaking
if(cursor != null && Inputs.buttonDown(Buttons.RIGHT) && World.cursorNear() && cursor.breakable()
&& cursor.block() != ProductionBlocks.core){
if(Inputs.buttonDown(Buttons.RIGHT) && World.validBreak(World.tilex(), World.tiley())){
Tile tile = cursor;
player.breaktime += Timers.delta();
if(player.breaktime >= tile.block().breaktime){