Better timed destroy with overlap
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@@ -328,7 +328,7 @@ public class Teams{
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}
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for(var build : builds){
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if(build.within(x, y, range)){
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if(build.within(x, y, range) && !cores.contains(c -> c.within(x, y, range))){
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Time.run(Mathf.random(0f, 60f * 6f), build::kill);
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}
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}
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