Misc bugfixes

This commit is contained in:
Anuken
2022-03-10 12:58:00 -05:00
parent 72b43053cd
commit d566440e77
2 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -105,7 +105,7 @@ public class CommandAI extends AIController{
} }
//others have arrived at destination, so this one will too //others have arrived at destination, so this one will too
if(count >= Math.max(2, local.size / 3)){ if(count >= Math.max(3, local.size / 2)){
targetPos = null; targetPos = null;
} }
} }
+2 -1
View File
@@ -113,7 +113,8 @@ public final class FogRenderer{
Draw.shader(Shaders.fog); Draw.shader(Shaders.fog);
Draw.color(state.rules.dynamicColor); Draw.color(state.rules.dynamicColor);
Draw.fbo(dynamicFog.getTexture(), world.width(), world.height(), tilesize); Draw.fbo(dynamicFog.getTexture(), world.width(), world.height(), tilesize);
if(state.rules.staticFog){ //TODO ai check?
if(state.rules.staticFog && !player.team().isAI()){
//TODO why does this require a half-tile offset while dynamic does not //TODO why does this require a half-tile offset while dynamic does not
Draw.color(state.rules.staticColor); Draw.color(state.rules.staticColor);
Draw.fbo(staticFog.getTexture(), world.width(), world.height(), tilesize, tilesize/2f); Draw.fbo(staticFog.getTexture(), world.width(), world.height(), tilesize, tilesize/2f);