Misc bugfixes
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@@ -105,7 +105,7 @@ public class CommandAI extends AIController{
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}
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}
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//others have arrived at destination, so this one will too
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//others have arrived at destination, so this one will too
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if(count >= Math.max(2, local.size / 3)){
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if(count >= Math.max(3, local.size / 2)){
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targetPos = null;
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targetPos = null;
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}
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}
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}
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}
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@@ -113,7 +113,8 @@ public final class FogRenderer{
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Draw.shader(Shaders.fog);
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Draw.shader(Shaders.fog);
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Draw.color(state.rules.dynamicColor);
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Draw.color(state.rules.dynamicColor);
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Draw.fbo(dynamicFog.getTexture(), world.width(), world.height(), tilesize);
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Draw.fbo(dynamicFog.getTexture(), world.width(), world.height(), tilesize);
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if(state.rules.staticFog){
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//TODO ai check?
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if(state.rules.staticFog && !player.team().isAI()){
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//TODO why does this require a half-tile offset while dynamic does not
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//TODO why does this require a half-tile offset while dynamic does not
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Draw.color(state.rules.staticColor);
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Draw.color(state.rules.staticColor);
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Draw.fbo(staticFog.getTexture(), world.width(), world.height(), tilesize, tilesize/2f);
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Draw.fbo(staticFog.getTexture(), world.width(), world.height(), tilesize, tilesize/2f);
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