Fixed ground units always spawning in (-1, -1)
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@@ -10,9 +10,9 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.Waves;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.util.Structs;
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import io.anuke.ucore.util.GridBits;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Structs;
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import java.io.DataInput;
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import java.io.DataOutput;
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@@ -30,8 +30,8 @@ public class World extends Module{
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public final Sectors sectors = new Sectors();
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public final WorldGenerator generator = new WorldGenerator();
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public final BlockIndexer indexer = new BlockIndexer();
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public final Pathfinder pathfinder = new Pathfinder();
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public final WaveSpawner spawner = new WaveSpawner();
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public final Pathfinder pathfinder = new Pathfinder();
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private Map currentMap;
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private Sector currentSector;
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