Fixed ground units always spawning in (-1, -1)

This commit is contained in:
Anuken
2018-11-29 16:58:11 -05:00
parent be48ed5589
commit d56c041c4a
2 changed files with 2 additions and 2 deletions

View File

@@ -10,9 +10,9 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Waves;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.GridBits;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Structs;
import java.io.DataInput;
import java.io.DataOutput;

View File

@@ -30,8 +30,8 @@ public class World extends Module{
public final Sectors sectors = new Sectors();
public final WorldGenerator generator = new WorldGenerator();
public final BlockIndexer indexer = new BlockIndexer();
public final Pathfinder pathfinder = new Pathfinder();
public final WaveSpawner spawner = new WaveSpawner();
public final Pathfinder pathfinder = new Pathfinder();
private Map currentMap;
private Sector currentSector;