Implemented more sector launch mechanics
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@@ -3,6 +3,7 @@ package mindustry.game;
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import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.content.*;
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import mindustry.type.*;
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import mindustry.world.*;
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@@ -28,6 +29,8 @@ public class SectorInfo{
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public int storageCapacity = 0;
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/** Whether a core is available here. */
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public boolean hasCore = true;
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/** Sector that was launched from. */
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public @Nullable Sector origin;
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/** Counter refresh state. */
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private transient Interval time = new Interval();
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@@ -124,11 +127,14 @@ public class SectorInfo{
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}
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}
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/** @return the items in this sector now, taking into account production. */
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public ObjectIntMap<Item> getCurrentItems(float turnsPassed){
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/** @return the items in this sector now, taking into account production and items recieved. */
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public ObjectIntMap<Item> getCurrentItems(Sector sector){
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ObjectIntMap<Item> map = new ObjectIntMap<>();
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map.putAll(coreItems);
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production.each((item, stat) -> map.increment(item, (int)(stat.mean * turnsPassed)));
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int turns = sector.getTurnsPassed();
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production.each((item, stat) -> map.increment(item, (int)(stat.mean * turns)));
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//increment based on recieved items
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sector.getRecievedItems().each(stack -> map.increment(stack.item, stack.amount));
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return map;
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}
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