Air/ground bullet cleanup
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@@ -20,7 +20,7 @@ public class Bullets implements ContentList{
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artilleryDense, artilleryPlastic, artilleryPlasticFrag, artilleryHoming, artilleryIncendiary, artilleryExplosive,
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//flak
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flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge, flakGlass, glassFrag,
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flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge, flakGlass, flakGlassFrag, flakPlasticFrag,
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//missiles
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missileExplosive, missileIncendiary, missileSurge, missileJavelin, missileSwarm,
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@@ -62,6 +62,7 @@ public class Bullets implements ContentList{
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backColor = Pal.plastaniumBack;
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frontColor = Pal.plastaniumFront;
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despawnEffect = Fx.none;
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collidesAir = false;
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}};
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artilleryPlastic = new ArtilleryBulletType(3.4f, 12, "shell"){{
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@@ -122,7 +123,7 @@ public class Bullets implements ContentList{
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statusDuration = 60f;
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}};
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glassFrag = new BasicBulletType(3f, 5, "bullet"){{
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flakGlassFrag = new BasicBulletType(3f, 5, "bullet"){{
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width = 5f;
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height = 12f;
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shrinkY = 1f;
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@@ -130,6 +131,7 @@ public class Bullets implements ContentList{
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backColor = Pal.gray;
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frontColor = Color.white;
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despawnEffect = Fx.none;
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collidesGround = false;
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}};
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flakLead = new FlakBulletType(4.2f, 3){{
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@@ -165,14 +167,25 @@ public class Bullets implements ContentList{
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hitEffect = Fx.flakExplosion;
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splashDamage = 20f;
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splashDamageRadius = 20f;
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fragBullet = glassFrag;
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fragBullet = flakGlassFrag;
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fragBullets = 5;
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}};
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flakPlasticFrag = new BasicBulletType(2.5f, 10, "bullet"){{
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width = 10f;
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height = 12f;
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shrinkY = 1f;
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lifetime = 15f;
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backColor = Pal.plastaniumBack;
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frontColor = Pal.plastaniumFront;
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despawnEffect = Fx.none;
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collidesGround = false;
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}};
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flakPlastic = new FlakBulletType(4f, 6){{
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splashDamageRadius = 50f;
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splashDamage = 25f;
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fragBullet = artilleryPlasticFrag;
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fragBullet = flakPlasticFrag;
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fragBullets = 6;
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hitEffect = Fx.plasticExplosion;
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frontColor = Pal.plastaniumFront;
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