Air/ground bullet cleanup
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@@ -29,7 +29,7 @@ public class FlakBulletType extends BasicBulletType{
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if(b.timer(2, 6)){
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Units.nearbyEnemies(b.team(), Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x(), b.y()), unit -> {
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if(b.data() instanceof Float || (unit.isFlying() && !collidesAir) || (unit.isGrounded() && !collidesGround)) return;
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if(b.data() instanceof Float || !unit.checkTarget(collidesAir, collidesGround)) return;
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if(unit.dst(b) < explodeRange){
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b.data(0);
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