tree shadows (I'm sorry) (#8966)

* Update TreeBlock.java

* hgmjjjjjjjjjjjjjjjjjjjjjkhvgcfxchjk

* ig
This commit is contained in:
nullevoy
2023-08-22 01:58:18 +02:00
committed by GitHub
parent 490b281c43
commit d60d3d78ea

View File

@@ -8,13 +8,14 @@ import mindustry.graphics.*;
import mindustry.world.*;
public class TreeBlock extends Block{
public @Load("@-shadow") TextureRegion shadow;
public float shadowOffset = -4f;
public @Load("@-shadow") TextureRegion shadow;
public TreeBlock(String name){
super(name);
solid = true;
clipSize = 90;
customShadow = true;
}
@Override
@@ -26,9 +27,11 @@ public class TreeBlock extends Block{
w = region.width * region.scl(), h = region.height * region.scl(),
scl = 30f, mag = 0.2f;
if(shadow.found()){
TextureRegion shad = variants == 0 ? customShadowRegion : variantShadowRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantShadowRegions.length - 1))];
if(shad.found()){
Draw.z(Layer.power - 1);
Draw.rect(shadow, tile.worldx() + shadowOffset, tile.worldy() + shadowOffset, rot);
Draw.rect(shad, tile.worldx() + shadowOffset, tile.worldy() + shadowOffset, rot);
}
TextureRegion reg = variants == 0 ? region : variantRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantRegions.length - 1))];
@@ -39,4 +42,7 @@ public class TreeBlock extends Block{
Mathf.cos(vec.x*3 + Time.time + 8, scl + 6f, mag * 1.1f) + Mathf.sin(vec.y*3 - Time.time, 50, 0.2f)
));
}
@Override
public void drawShadow(Tile tile){}
}