Fixed #2895
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@@ -355,6 +355,7 @@ public class Bullets implements ContentList{
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height = 23f;
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shootEffect = Fx.shootBig;
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pierceCap = 2;
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pierceBuilding = true;
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}};
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standardIncendiaryBig = new BasicBulletType(7f, 60, "bullet"){{
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@@ -365,6 +366,7 @@ public class Bullets implements ContentList{
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status = StatusEffects.burning;
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shootEffect = Fx.shootBig;
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pierceCap = 2;
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pierceBuilding = true;
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}};
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damageLightning = new BulletType(0.0001f, 0f){{
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@@ -164,7 +164,7 @@ public class UnitTypes implements ContentList{
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y = 1f;
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x = 16f;
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shootY = 8f;
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reload = 50f;
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reload = 45f;
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recoil = 5f;
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shake = 2f;
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ejectEffect = Fx.shellEjectBig;
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@@ -173,7 +173,7 @@ public class UnitTypes implements ContentList{
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inaccuracy = 3f;
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shotDelay = 4f;
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bullet = new BasicBulletType(7f, 45){{
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bullet = new BasicBulletType(7f, 50){{
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width = 11f;
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height = 20f;
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lifetime = 25f;
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@@ -182,7 +182,7 @@ public class UnitTypes implements ContentList{
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lightningLength = 6;
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lightningColor = Pal.surge;
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//standard bullet damage is far too much for lightning
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lightningDamage = 25;
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lightningDamage = 30;
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}};
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}},
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@@ -230,8 +230,9 @@ public class UnitTypes implements ContentList{
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ejectEffect = Fx.shellEjectBig;
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shootSound = Sounds.artillery;
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bullet = new BasicBulletType(13f, 55){{
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bullet = new BasicBulletType(13f, 60){{
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pierce = true;
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pierceCap = 10;
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width = 14f;
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height = 33f;
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lifetime = 15f;
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@@ -250,6 +251,8 @@ public class UnitTypes implements ContentList{
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width = 10f;
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height = 10f;
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pierce = true;
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pierceBuilding = true;
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pierceCap = 3;
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lifetime = 20f;
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hitEffect = Fx.flakExplosion;
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