Fixed capture wave being set to 0 in some situations
This commit is contained in:
@@ -341,7 +341,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
state.rules.waves = true;
|
||||
|
||||
//reset win wave??
|
||||
state.rules.winWave = state.rules.attackMode ? -1 : sector.preset != null ? sector.preset.captureWave : state.rules.winWave > state.wave ? state.rules.winWave : 40;
|
||||
state.rules.winWave = state.rules.attackMode ? -1 : sector.preset != null && sector.preset.captureWave > 0 ? sector.preset.captureWave : state.rules.winWave > state.wave ? state.rules.winWave : 40;
|
||||
|
||||
//if there's still an enemy base left, fix it
|
||||
if(state.rules.attackMode){
|
||||
|
||||
@@ -130,7 +130,7 @@ public class SectorInfo{
|
||||
}
|
||||
|
||||
//if there are infinite waves and no win wave, add a win wave.
|
||||
if(waves && winWave <= 0 && !attack){
|
||||
if(winWave <= 0 && !attack){
|
||||
winWave = 30;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user