Added some new block types, fixed some save dialog issues
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@@ -151,6 +151,15 @@ public class LoadDialog extends FloatingDialog{
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content().add(pane);
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addSetup();
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}
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public void addSetup(){
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if(Vars.control.getSaves().getSaveSlots().size != 0) return;
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slots.row();
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slots.addButton("$text.save.none", "clear", ()->{})
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.disabled(true).fillX().margin(20f).minWidth(340f).height(80f).pad(4f);
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}
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public void modifyButton(TextButton button, SaveSlot slot){
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@@ -20,10 +20,7 @@ public class SaveDialog extends LoadDialog{
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super("$text.savegame");
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}
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@Override
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protected void setup(){
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super.setup();
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public void addSetup(){
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if(!Vars.control.getSaves().canAddSave()){
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return;
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}
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@@ -34,10 +31,9 @@ public class SaveDialog extends LoadDialog{
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Vars.control.getSaves().addSave(text);
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setup();
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});
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}).fillX().margin(10f).height(70f).pad(4f).padRight(-4);
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}).fillX().margin(10f).minWidth(300f).height(70f).pad(4f).padRight(-4);
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}
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@Override
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public void modifyButton(TextButton button, SaveSlot slot){
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button.clicked(() -> {
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