Syncing enemy display
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@@ -366,10 +366,10 @@ public class HudFragment extends Fragment{
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table.labelWrap(() ->
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world.getSector() == null ?
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(unitGroups[waveTeam.ordinal()].size() > 0 && state.mode.disableWaveTimer ?
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wavef.get(state.wave) + "\n" + (unitGroups[waveTeam.ordinal()].size() == 1 ?
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enemyf.get(unitGroups[waveTeam.ordinal()].size()) :
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enemiesf.get(unitGroups[waveTeam.ordinal()].size())) :
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(state.enemies() > 0 && state.mode.disableWaveTimer ?
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wavef.get(state.wave) + "\n" + (state.enemies() == 1 ?
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enemyf.get(state.enemies()) :
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enemiesf.get(state.enemies())) :
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wavef.get(state.wave) + "\n" +
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(!state.mode.disableWaveTimer ?
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Bundles.format("text.wave.waiting", (int)(state.wavetime/60)) :
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