Added basic ground AI

This commit is contained in:
Anuken
2020-03-21 10:49:38 -04:00
parent d91ff744f2
commit d673167477
23 changed files with 211 additions and 71 deletions

View File

@@ -2,7 +2,6 @@ package mindustry.content;
import mindustry.ctype.*;
import mindustry.game.Objectives.*;
import mindustry.game.*;
import mindustry.maps.generators.*;
import mindustry.type.*;
@@ -12,7 +11,7 @@ import static mindustry.content.Planets.starter;
import static mindustry.type.ItemStack.list;
public class Zones implements ContentList{
public static Zone
public static SectorPreset
groundZero, desertWastes,
craters, frozenForest, ruinousShores, stainedMountains, tarFields, fungalPass,
saltFlats, overgrowth, impact0078, crags,
@@ -21,7 +20,7 @@ public class Zones implements ContentList{
@Override
public void load(){
groundZero = new Zone("groundZero", starter, new FileMapGenerator("groundZero")){{
groundZero = new SectorPreset("groundZero", starter, new FileMapGenerator("groundZero")){{
baseLaunchCost = list(copper, -60);
startingItems = list(copper, 60);
alwaysUnlocked = true;
@@ -31,6 +30,7 @@ public class Zones implements ContentList{
}};
//TODO remove
/*
desertWastes = new Zone("desertWastes", starter, new FileMapGenerator("groundZero")){{
startingItems = list(copper, 120);
conditionWave = 20;
@@ -80,9 +80,9 @@ public class Zones implements ContentList{
new ZoneWave(groundZero, 20),
new Unlock(Blocks.combustionGenerator)
);
}};
}};*/
saltFlats = new Zone("saltFlats", starter, new FileMapGenerator("saltFlats")){{
saltFlats = new SectorPreset("saltFlats", starter, new FileMapGenerator("saltFlats")){{
startingItems = list(copper, 200, Items.silicon, 200, lead, 200);
loadout = Loadouts.basicFoundation;
conditionWave = 10;
@@ -98,7 +98,7 @@ public class Zones implements ContentList{
);
}};
frozenForest = new Zone("frozenForest", starter, new FileMapGenerator("frozenForest")){{
frozenForest = new SectorPreset("frozenForest", starter, new FileMapGenerator("frozenForest")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250);
conditionWave = 10;
@@ -110,7 +110,7 @@ public class Zones implements ContentList{
);
}};
craters = new Zone("craters", starter, new FileMapGenerator("craters")){{
craters = new SectorPreset("craters", starter, new FileMapGenerator("craters")){{
startingItems = list(copper, 100);
conditionWave = 10;
resources = with(copper, lead, coal, sand, scrap);
@@ -121,7 +121,7 @@ public class Zones implements ContentList{
);
}};
ruinousShores = new Zone("ruinousShores", starter, new FileMapGenerator("ruinousShores")){{
ruinousShores = new SectorPreset("ruinousShores", starter, new FileMapGenerator("ruinousShores")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 140, lead, 50);
conditionWave = 20;
@@ -137,7 +137,7 @@ public class Zones implements ContentList{
);
}};
stainedMountains = new Zone("stainedMountains", starter, new FileMapGenerator("stainedMountains")){{
stainedMountains = new SectorPreset("stainedMountains", starter, new FileMapGenerator("stainedMountains")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 200, lead, 50);
conditionWave = 10;
@@ -151,7 +151,7 @@ public class Zones implements ContentList{
);
}};
fungalPass = new Zone("fungalPass", starter, new FileMapGenerator("fungalPass")){{
fungalPass = new SectorPreset("fungalPass", starter, new FileMapGenerator("fungalPass")){{
startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
resources = with(copper, lead, coal, titanium, sand);
configureObjective = new Launched(this);
@@ -164,7 +164,7 @@ public class Zones implements ContentList{
);
}};
overgrowth = new Zone("overgrowth", starter, new FileMapGenerator("overgrowth")){{
overgrowth = new SectorPreset("overgrowth", starter, new FileMapGenerator("overgrowth")){{
startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
conditionWave = 12;
launchPeriod = 4;
@@ -181,7 +181,7 @@ public class Zones implements ContentList{
);
}};
tarFields = new Zone("tarFields", starter, new FileMapGenerator("tarFields")){{
tarFields = new SectorPreset("tarFields", starter, new FileMapGenerator("tarFields")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250, lead, 100);
conditionWave = 15;
@@ -195,7 +195,7 @@ public class Zones implements ContentList{
);
}};
desolateRift = new Zone("desolateRift", starter, new FileMapGenerator("desolateRift")){{
desolateRift = new SectorPreset("desolateRift", starter, new FileMapGenerator("desolateRift")){{
loadout = Loadouts.basicNucleus;
startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
conditionWave = 3;
@@ -220,7 +220,7 @@ public class Zones implements ContentList{
resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
}};*/
nuclearComplex = new Zone("nuclearComplex", starter, new FileMapGenerator("nuclearProductionComplex")){{
nuclearComplex = new SectorPreset("nuclearComplex", starter, new FileMapGenerator("nuclearProductionComplex")){{
loadout = Loadouts.basicNucleus;
startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
conditionWave = 30;