Added basic ground AI

This commit is contained in:
Anuken
2020-03-21 10:49:38 -04:00
parent d91ff744f2
commit d673167477
23 changed files with 211 additions and 71 deletions
@@ -36,10 +36,6 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
y += Mathf.cos(Time.time() + id() * 99, 25f, 0.05f) * Time.delta() * elevation;
}
void moveAt(Vec2 vector){
moveAt(vector, 1f);
}
void moveAt(Vec2 vector, float acceleration){
Vec2 t = Tmp.v3.set(vector).scl(floorSpeedMultiplier()); //target vector
Tmp.v1.set(t).sub(vel).limit(acceleration * vector.len()); //delta vector
@@ -13,8 +13,11 @@ abstract class TeamComp implements Posc{
Team team = Team.derelict;
public @Nullable
Tilec closestCore(){
public @Nullable Tilec closestCore(){
return state.teams.closestCore(x, y, team);
}
public @Nullable Tilec closestEnemyCore(){
return state.teams.closestEnemyCore(x, y, team);
}
}
@@ -25,6 +25,15 @@ abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitbox
private UnitController controller;
private UnitType type;
public void moveAt(Vec2 vector){
moveAt(vector, type.accel);
}
public void aimLook(Position pos){
aim(pos);
lookAt(pos);
}
@Override
public float clipSize(){
return type.region.getWidth() * 2f;
@@ -21,11 +21,14 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc{
/** weapon mount array, never null */
@ReadOnly WeaponMount[] mounts = {};
@ReadOnly float range;
void setupWeapons(UnitType def){
mounts = new WeaponMount[def.weapons.size];
range = 0f;
for(int i = 0; i < mounts.length; i++){
mounts[i] = new WeaponMount(def.weapons.get(i));
range = Math.max(range, def.weapons.get(i).bullet.range());
}
}
@@ -1,12 +1,43 @@
package mindustry.entities.units;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class AIController implements UnitController{
protected Unitc unit;
protected static final Vec2 vec = new Vec2();
protected static final int timerTarget = 0;
float rot = Mathf.random(360f);
protected Unitc unit;
protected Teamc target;
protected Interval timer = new Interval(4);
@Override
public void update(){
targeting();
behavior();
}
protected boolean retarget(){
return timer.get(timerTarget, 20);
}
protected void targetClosest(){
Teamc newTarget = Units.closestTarget(unit.team(), unit.x(), unit.y(), Math.max(unit.range(), unit.type().range), u -> unit.type().targetAir || !u.isFlying());
if(newTarget != null){
target = newTarget;
}
}
public void targeting(){
}
public void behavior(){
}
@Override
public void unit(Unitc unit){
@@ -17,15 +48,4 @@ public class AIController implements UnitController{
public Unitc unit(){
return unit;
}
@Override
public void update(){
//TODO implement
//rot += Mathf.range(3f) * Time.delta();
//unit.moveAt(Tmp.v1.trns(rot, unit.type().speed));
//if(!unit.vel().isZero()){
// unit.lookAt(unit.vel().angle());
//}
}
}