Added basic ground AI
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@@ -36,10 +36,6 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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y += Mathf.cos(Time.time() + id() * 99, 25f, 0.05f) * Time.delta() * elevation;
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}
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void moveAt(Vec2 vector){
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moveAt(vector, 1f);
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}
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void moveAt(Vec2 vector, float acceleration){
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Vec2 t = Tmp.v3.set(vector).scl(floorSpeedMultiplier()); //target vector
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Tmp.v1.set(t).sub(vel).limit(acceleration * vector.len()); //delta vector
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@@ -13,8 +13,11 @@ abstract class TeamComp implements Posc{
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Team team = Team.derelict;
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public @Nullable
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Tilec closestCore(){
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public @Nullable Tilec closestCore(){
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return state.teams.closestCore(x, y, team);
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}
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public @Nullable Tilec closestEnemyCore(){
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return state.teams.closestEnemyCore(x, y, team);
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}
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}
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@@ -25,6 +25,15 @@ abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitbox
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private UnitController controller;
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private UnitType type;
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public void moveAt(Vec2 vector){
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moveAt(vector, type.accel);
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}
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public void aimLook(Position pos){
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aim(pos);
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lookAt(pos);
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}
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@Override
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public float clipSize(){
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return type.region.getWidth() * 2f;
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@@ -21,11 +21,14 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc{
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/** weapon mount array, never null */
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@ReadOnly WeaponMount[] mounts = {};
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@ReadOnly float range;
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void setupWeapons(UnitType def){
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mounts = new WeaponMount[def.weapons.size];
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range = 0f;
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for(int i = 0; i < mounts.length; i++){
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mounts[i] = new WeaponMount(def.weapons.get(i));
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range = Math.max(range, def.weapons.get(i).bullet.range());
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}
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}
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