Fixed some crashes, changed some colors
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@@ -67,6 +67,7 @@ public class PausedDialog extends FloatingDialog{
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content().addButton("$text.quit", () -> {
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ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
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if(Net.active() && Net.client()) Net.disconnect();
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runSave();
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hide();
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GameState.set(State.menu);
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@@ -109,6 +110,7 @@ public class PausedDialog extends FloatingDialog{
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new imagebutton("icon-quit", isize, () -> {
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Vars.ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
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if(Net.active() && Net.client()) Net.disconnect();
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runSave();
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hide();
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GameState.set(State.menu);
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@@ -10,6 +10,7 @@ import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.scene.builders.label;
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import io.anuke.ucore.scene.builders.table;
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import io.anuke.ucore.scene.ui.ScrollPane;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Bundles;
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@@ -25,7 +26,11 @@ public class PlayerListFragment implements Fragment{
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new label(() -> Bundles.format(Vars.control.playerGroup.amount() == 1 ? "text.players.single" :
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"text.players", Vars.control.playerGroup.amount()));
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row();
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add(content).grow();
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content.marginRight(13f).marginLeft(13f);
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ScrollPane pane = new ScrollPane(content, "clear");
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pane.setScrollingDisabled(true, false);
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pane.setFadeScrollBars(false);
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add(pane).grow();
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}}.end();
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update(t -> {
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