Merge pull request #2391 from gen-NA-owl/ready-to-merge-phase-walls

Phase Walls: more bullet dmg = less reflect chance
This commit is contained in:
Anuken
2020-08-20 23:42:32 -04:00
committed by GitHub

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@@ -20,7 +20,7 @@ public class Wall extends Block{
public float lightningDamage = 20f;
public int lightningLength = 17;
public float maxDamageDeflect = 10f;
public float chanceDeflect = 10f;
public boolean flashWhite;
public boolean deflect;
@@ -97,8 +97,8 @@ public class Wall extends Block{
//deflect bullets if necessary
if(deflect){
//doesn't reflect powerful bullets
if(bullet.damage() > maxDamageDeflect) return true;
//bullet reflection chance depends on bullet damage
if(!Mathf.chance(chanceDeflect/bullet.damage())) return true;
//translate bullet back to where it was upon collision
bullet.trns(-bullet.vel.x, -bullet.vel.y);