Merge pull request #2391 from gen-NA-owl/ready-to-merge-phase-walls
Phase Walls: more bullet dmg = less reflect chance
This commit is contained in:
@@ -20,7 +20,7 @@ public class Wall extends Block{
|
||||
public float lightningDamage = 20f;
|
||||
public int lightningLength = 17;
|
||||
|
||||
public float maxDamageDeflect = 10f;
|
||||
public float chanceDeflect = 10f;
|
||||
public boolean flashWhite;
|
||||
public boolean deflect;
|
||||
|
||||
@@ -97,8 +97,8 @@ public class Wall extends Block{
|
||||
|
||||
//deflect bullets if necessary
|
||||
if(deflect){
|
||||
//doesn't reflect powerful bullets
|
||||
if(bullet.damage() > maxDamageDeflect) return true;
|
||||
//bullet reflection chance depends on bullet damage
|
||||
if(!Mathf.chance(chanceDeflect/bullet.damage())) return true;
|
||||
|
||||
//translate bullet back to where it was upon collision
|
||||
bullet.trns(-bullet.vel.x, -bullet.vel.y);
|
||||
|
||||
Reference in New Issue
Block a user