Naval unit movement sounds
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@@ -1561,11 +1561,13 @@ public class UnitTypes{
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drag = 0.13f;
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hitSize = 10f;
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health = 280;
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armor = 2f;
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accel = 0.4f;
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rotateSpeed = 3.3f;
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faceTarget = false;
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armor = 2f;
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moveSoundVolume = 0.4f;
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moveSound = Sounds.shipMove;
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weapons.add(new Weapon("mount-weapon"){{
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reload = 13f;
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@@ -1622,6 +1624,10 @@ public class UnitTypes{
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faceTarget = false;
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ammoType = new ItemAmmoType(Items.graphite);
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moveSoundVolume = 0.55f;
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moveSoundPitchMin = moveSoundPitchMax = 0.9f;
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moveSound = Sounds.shipMove;
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trailLength = 20;
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waveTrailX = 5.5f;
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waveTrailY = -4f;
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@@ -1681,6 +1687,10 @@ public class UnitTypes{
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faceTarget = false;
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ammoType = new ItemAmmoType(Items.graphite);
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moveSoundVolume = 0.7f;
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moveSoundPitchMin = moveSoundPitchMax = 0.77f;
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moveSound = Sounds.shipMove;
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trailLength = 22;
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waveTrailX = 7f;
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waveTrailY = -9f;
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@@ -1778,6 +1788,10 @@ public class UnitTypes{
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faceTarget = false;
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ammoType = new ItemAmmoType(Items.thorium);
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moveSoundVolume = 1f;
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moveSound = Sounds.shipMoveBig;
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moveSoundPitchMin = moveSoundPitchMax = 0.95f;
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trailLength = 50;
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waveTrailX = 18f;
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waveTrailY = -21f;
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@@ -1868,6 +1882,10 @@ public class UnitTypes{
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faceTarget = false;
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ammoType = new PowerAmmoType(4000);
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moveSoundVolume = 1.1f;
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moveSound = Sounds.shipMoveBig;
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moveSoundPitchMin = moveSoundPitchMax = 0.9f;
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trailLength = 70;
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waveTrailX = 23f;
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waveTrailY = -32f;
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@@ -1920,6 +1938,9 @@ public class UnitTypes{
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ammoType = new PowerAmmoType(900);
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armor = 3f;
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moveSoundVolume = 0.4f;
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moveSound = Sounds.shipMove;
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buildSpeed = 1.5f;
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rotateToBuilding = false;
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@@ -2021,6 +2042,10 @@ public class UnitTypes{
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rotateSpeed = 4f;
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faceTarget = false;
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moveSoundVolume = 0.55f;
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moveSoundPitchMin = moveSoundPitchMax = 0.9f;
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moveSound = Sounds.shipMove;
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trailLength = 22;
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waveTrailX = 5.5f;
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waveTrailY = -4f;
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@@ -2100,6 +2125,10 @@ public class UnitTypes{
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faceTarget = false;
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ammoType = new ItemAmmoType(Items.graphite);
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moveSoundVolume = 0.7f;
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moveSoundPitchMin = moveSoundPitchMax = 0.77f;
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moveSound = Sounds.shipMove;
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trailLength = 23;
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waveTrailX = 9f;
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waveTrailY = -9f;
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@@ -2240,6 +2269,10 @@ public class UnitTypes{
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ammoType = new PowerAmmoType(3500);
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ammoCapacity = 40;
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moveSoundVolume = 1f;
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moveSound = Sounds.shipMoveBig;
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moveSoundPitchMin = moveSoundPitchMax = 0.95f;
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//clip size is massive due to energy field
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clipSize = 250f;
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@@ -2288,6 +2321,10 @@ public class UnitTypes{
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faceTarget = false;
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ammoType = new PowerAmmoType(4500);
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moveSoundVolume = 1.1f;
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moveSound = Sounds.shipMoveBig;
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moveSoundPitchMin = moveSoundPitchMax = 0.9f;
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trailLength = 70;
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waveTrailX = 23f;
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waveTrailY = -32f;
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