Fixed 116 infinite resources / Fixed #11251
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@@ -49,7 +49,7 @@ public class ShieldArcAbility extends Ability{
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b.absorb();
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Fx.absorb.at(b);
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}
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// break shield
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if(paramField.data <= b.damage()){
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paramField.data -= paramField.cooldown * paramField.regen;
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@@ -69,7 +69,7 @@ public class ShieldArcAbility extends Ability{
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!(unit.within(paramPos, paramField.radius - paramField.width) && paramPos.within(unit.x - unit.deltaX, unit.y - unit.deltaY, paramField.radius - paramField.width)) &&
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(Tmp.v1.set(unit).add(unit.deltaX, unit.deltaY).within(paramPos, paramField.radius + paramField.width) || unit.within(paramPos, paramField.radius + paramField.width)) &&
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(Angles.within(paramPos.angleTo(unit), paramUnit.rotation + paramField.angleOffset, paramField.angle / 2f) || Angles.within(paramPos.angleTo(unit.x + unit.deltaX, unit.y + unit.deltaY), paramUnit.rotation + paramField.angleOffset, paramField.angle / 2f))){
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if(unit.isMissile() && unit.killable() && paramField.missileUnitMultiplier >= 0f){
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unit.remove();
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@@ -77,17 +77,17 @@ public class ShieldArcAbility extends Ability{
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unit.type.deathExplosionEffect.at(unit);
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Fx.absorb.at(unit);
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Fx.circleColorSpark.at(unit.x, unit.y,paramUnit.team.color);
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// consider missile hp and gamerule to damage the shield
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paramField.data -= unit.health() * paramField.missileUnitMultiplier * Vars.state.rules.unitDamage(unit.team);
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paramField.alpha = 1f;
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}else{
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}else if(paramField.pushUnits && !(!unit.isFlying() && paramUnit.isFlying())){
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float reach = paramField.radius + paramField.width;
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float overlapDst = reach - unit.dst(paramPos.x,paramPos.y);
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if(overlapDst>0){
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if(overlapDst > 0){
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//stop
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unit.vel.setZero();
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// get out
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@@ -132,6 +132,8 @@ public class ShieldArcAbility extends Ability{
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public @Nullable Color color;
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/** If true, sprite position will be influenced by x/y. */
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public boolean offsetRegion = false;
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/** If true, enemy units are pushed out. */
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public boolean pushUnits = true;
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/** State. */
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protected float widthScale, alpha;
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