More bugfixes
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@@ -833,7 +833,7 @@ public class Blocks implements ContentList{
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thermalGenerator = new ThermalGenerator("thermal-generator"){{
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requirements(Category.power, ItemStack.with(Items.copper, 80, Items.graphite, 70, Items.lead, 100, Items.silicon, 70, Items.metaglass, 80));
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powerProduction = 2f;
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powerProduction = 1.8f;
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generateEffect = Fx.redgeneratespark;
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size = 2;
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}};
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@@ -843,6 +843,7 @@ public class Blocks implements ContentList{
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powerProduction = 6f;
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itemDuration = 30f;
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consumes.liquid(Liquids.water, 0.05f);
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hasLiquids = true;
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size = 2;
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}};
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@@ -0,0 +1,10 @@
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package io.anuke.mindustry.content;
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import io.anuke.mindustry.game.ContentList;
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public class Loadouts implements ContentList{
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@Override
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public void load(){
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}
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}
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@@ -132,7 +132,7 @@ public class UnitTypes implements ContentList{
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mass = 5f;
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hitsize = 20f;
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rotatespeed = 0.06f;
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health = 20000;
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health = 4000;
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weapon = new Weapon("chaos"){{
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length = 8f;
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reload = 50f;
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@@ -155,7 +155,7 @@ public class UnitTypes implements ContentList{
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mass = 5f;
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hitsize = 20f;
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rotatespeed = 0.06f;
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health = 80000;
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health = 10000;
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weapon = new Weapon("eradication"){{
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length = 13f;
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reload = 30f;
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@@ -236,7 +236,7 @@ public class UnitTypes implements ContentList{
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}};
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revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
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health = 4000;
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health = 3000;
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mass = 5f;
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hitsize = 20f;
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speed = 0.1f;
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@@ -266,7 +266,7 @@ public class UnitTypes implements ContentList{
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}};
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lich = new UnitType("lich", Revenant.class, Revenant::new){{
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health = 15000;
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health = 9000;
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mass = 20f;
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hitsize = 40f;
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speed = 0.01f;
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@@ -297,7 +297,7 @@ public class UnitTypes implements ContentList{
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}};
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reaper = new UnitType("reaper", Revenant.class, Revenant::new){{
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health = 30000;
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health = 20000;
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mass = 30f;
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hitsize = 56f;
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speed = 0.01f;
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