More bugfixes

This commit is contained in:
Anuken
2019-02-22 23:16:50 -05:00
parent 7fb72bf0e2
commit d74887eaa1
17 changed files with 81 additions and 62 deletions
@@ -833,7 +833,7 @@ public class Blocks implements ContentList{
thermalGenerator = new ThermalGenerator("thermal-generator"){{
requirements(Category.power, ItemStack.with(Items.copper, 80, Items.graphite, 70, Items.lead, 100, Items.silicon, 70, Items.metaglass, 80));
powerProduction = 2f;
powerProduction = 1.8f;
generateEffect = Fx.redgeneratespark;
size = 2;
}};
@@ -843,6 +843,7 @@ public class Blocks implements ContentList{
powerProduction = 6f;
itemDuration = 30f;
consumes.liquid(Liquids.water, 0.05f);
hasLiquids = true;
size = 2;
}};
@@ -0,0 +1,10 @@
package io.anuke.mindustry.content;
import io.anuke.mindustry.game.ContentList;
public class Loadouts implements ContentList{
@Override
public void load(){
}
}
@@ -132,7 +132,7 @@ public class UnitTypes implements ContentList{
mass = 5f;
hitsize = 20f;
rotatespeed = 0.06f;
health = 20000;
health = 4000;
weapon = new Weapon("chaos"){{
length = 8f;
reload = 50f;
@@ -155,7 +155,7 @@ public class UnitTypes implements ContentList{
mass = 5f;
hitsize = 20f;
rotatespeed = 0.06f;
health = 80000;
health = 10000;
weapon = new Weapon("eradication"){{
length = 13f;
reload = 30f;
@@ -236,7 +236,7 @@ public class UnitTypes implements ContentList{
}};
revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
health = 4000;
health = 3000;
mass = 5f;
hitsize = 20f;
speed = 0.1f;
@@ -266,7 +266,7 @@ public class UnitTypes implements ContentList{
}};
lich = new UnitType("lich", Revenant.class, Revenant::new){{
health = 15000;
health = 9000;
mass = 20f;
hitsize = 40f;
speed = 0.01f;
@@ -297,7 +297,7 @@ public class UnitTypes implements ContentList{
}};
reaper = new UnitType("reaper", Revenant.class, Revenant::new){{
health = 30000;
health = 20000;
mass = 30f;
hitsize = 56f;
speed = 0.01f;