More bugfixes
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@@ -364,8 +364,9 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
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@Override
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public void drawUnder(){
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float size = mech.engineSize * (mech.flying ? 1f : boostHeat);
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if(dead) return;
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float size = mech.engineSize * (mech.flying ? 1f : boostHeat);
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Draw.color(mech.engineColor);
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Fill.circle(x + Angles.trnsx(rotation + 180, mech.engineOffset), y + Angles.trnsy(rotation + 180, mech.engineOffset),
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size + Mathf.absin(Time.time(), 2f, size/4f));
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