Minor unit balance / Cleanup
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@@ -24,6 +24,10 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
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@Nullable Rand rand;
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int seed;
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{
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defaultLoadout = Loadouts.basicNucleus;
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}
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void asteroid(int ax, int ay, int radius){
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Floor floor = (
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rand.chance(iceChance) ? Blocks.ice :
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@@ -151,11 +155,6 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
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state.rules.spawns = Waves.generate(0.5f, rand, false, true, false);
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}
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@Override
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public Schematic getDefaultLoadout(){
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return Loadouts.basicNucleus;
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}
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@Override
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public int getSectorSize(Sector sector){
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return 500;
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@@ -31,6 +31,7 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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{
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baseSeed = 2;
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defaultLoadout = Loadouts.basicBastion;
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}
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@Override
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@@ -61,11 +62,6 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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return 2000 * 1.07f * 6f / 5f;
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}
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@Override
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public Schematic getDefaultLoadout(){
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return Loadouts.basicBastion;
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}
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@Override
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public boolean allowLanding(Sector sector){
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//TODO disallowed for now
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