Minor unit balance / Cleanup
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@@ -103,18 +103,18 @@ public enum Achievement{
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joinCommunityServer, //TODO - Steam
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openConsole, //TODO - Steam
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controlTurret, //TODO - Steam
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dropUnitsCoreZone, //TODO - Steam
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destroyScatterFlare, //TODO - Steam
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boostUnit, //TODO - Steam
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boostBuildingFloor, //TODO - Steam
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controlTurret, //TODO - Steam - icon done
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dropUnitsCoreZone, //TODO - Steam - icon done
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destroyScatterFlare, //TODO - Steam - icon done
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boostUnit, //TODO - Steam - icon done
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boostBuildingFloor, //TODO - Steam - icon done
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hoverUnitLiquid, //TODO - Steam
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hoverUnitLiquid, //TODO - Steam - icon done
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break100Boulders(SStat.bouldersDeconstructed, 100), //TODO - Steam
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break10000Boulders(SStat.bouldersDeconstructed, 10_000), //TODO - Steam
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break100Boulders(SStat.bouldersDeconstructed, 100), //TODO - Steam - icon done
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break10000Boulders(SStat.bouldersDeconstructed, 10_000), //TODO - Steam - icon done
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shockwaveTowerUse, //TODO - Steam
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shockwaveTowerUse, //TODO - Steam - icon done
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;
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@@ -481,7 +481,7 @@ public class GameService{
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});
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Events.on(PayloadDropEvent.class, e -> {
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if(e.unit != null && e.carrier.team == state.rules.defaultTeam && state.rules.waveTeam.cores().contains(c -> c.within(e.unit, state.rules.enemyCoreBuildRadius))){
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if(campaign() && e.unit != null && e.carrier.team == state.rules.defaultTeam && state.rules.waveTeam.cores().contains(c -> c.within(e.unit, state.rules.enemyCoreBuildRadius))){
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dropUnitsCoreZone.complete();
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}
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});
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