Added boss mechs to reconstructors
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core/assets-raw/sprites/units/reign-base.png
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After Width: | Height: | Size: 836 B |
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core/assets-raw/sprites/units/reign-cell.png
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After Width: | Height: | Size: 1.0 KiB |
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core/assets-raw/sprites/units/reign-leg.png
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After Width: | Height: | Size: 728 B |
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core/assets-raw/sprites/units/reign.png
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After Width: | Height: | Size: 3.0 KiB |
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core/assets-raw/sprites/units/scepter-base.png
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After Width: | Height: | Size: 600 B |
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core/assets-raw/sprites/units/scepter-cell.png
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After Width: | Height: | Size: 720 B |
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core/assets-raw/sprites/units/scepter-leg.png
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After Width: | Height: | Size: 670 B |
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core/assets-raw/sprites/units/scepter.png
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After Width: | Height: | Size: 2.4 KiB |
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core/assets-raw/sprites/units/weapons/reign-weapon.png
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After Width: | Height: | Size: 1.7 KiB |
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core/assets-raw/sprites/units/weapons/scepter-weapon.png
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After Width: | Height: | Size: 1.2 KiB |
@@ -1792,6 +1792,7 @@ public class Blocks implements ContentList{
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upgrades = new UnitType[][]{
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upgrades = new UnitType[][]{
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{UnitTypes.zenith, UnitTypes.antumbra},
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{UnitTypes.zenith, UnitTypes.antumbra},
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{UnitTypes.spiroct, UnitTypes.arkyid},
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{UnitTypes.spiroct, UnitTypes.arkyid},
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{UnitTypes.fortress, UnitTypes.scepter},
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};
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};
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}};
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}};
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@@ -1809,6 +1810,7 @@ public class Blocks implements ContentList{
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upgrades = new UnitType[][]{
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upgrades = new UnitType[][]{
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{UnitTypes.antumbra, UnitTypes.eclipse},
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{UnitTypes.antumbra, UnitTypes.eclipse},
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{UnitTypes.arkyid, UnitTypes.toxopid},
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{UnitTypes.arkyid, UnitTypes.toxopid},
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{UnitTypes.scepter, UnitTypes.reign},
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};
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};
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}};
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}};
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