Gammar & context fix (#9559)

- `lglobal.@clientMobile = True is ...` => `lglobal.@clientMobile = True if ...`
- `lenum.colori = Indexed position, ...` => `lenum.colori = Indexed color, ...`
This commit is contained in:
SITUVNgcd
2024-02-16 21:52:41 +07:00
committed by GitHub
parent e6dd6cb44d
commit d79a306970

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@@ -2372,7 +2372,7 @@ lglobal.@clientLocale = Locale of the client running the code. For example: en_U
lglobal.@clientUnit = Unit of client running the code lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2532,4 +2532,4 @@ lenum.texturesize = Size of texture in tiles. Zero value scales marker width to
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.