Block display bar cleanup
This commit is contained in:
@@ -1,9 +1,12 @@
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package io.anuke.mindustry.ai;
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import com.badlogic.gdx.ai.pfa.indexed.IndexedGraph;
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/**An interface for an indexed graph that doesn't use allocations for connections.*/
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public interface OptimizedGraph<N> extends IndexedGraph<N> {
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public interface OptimizedGraph<N>{
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/**This is used in the same way as getConnections(), but does not use Connection objects.*/
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N[] connectionsOf(N node);
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/** Returns the unique index of the given node.
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* @param node the node whose index will be returned
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* @return the unique index of the given node. */
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int getIndex (N node);
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}
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@@ -1,17 +1,10 @@
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package io.anuke.mindustry.ai;
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import com.badlogic.gdx.ai.pfa.Connection;
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import com.badlogic.gdx.utils.Array;
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import static io.anuke.mindustry.Vars.*;
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import io.anuke.mindustry.world.Tile;
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/**Tilegraph that ignores player-made tiles.*/
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public class TileGraph implements OptimizedGraph<Tile> {
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/**return nothing, as this isn't used*/
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@Override
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public Array<Connection<Tile>> getConnections(Tile fromNode){ return null; }
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/**Used for the OptimizedPathFinder implementation.*/
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@Override
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public Tile[] connectionsOf(Tile node){
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@@ -28,9 +21,4 @@ public class TileGraph implements OptimizedGraph<Tile> {
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public int getIndex(Tile node){
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return node.packedPosition();
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}
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@Override
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public int getNodeCount(){
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return world.width() * world.height();
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}
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}
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@@ -186,9 +186,7 @@ public class Control extends Module{
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ui.restart.show();
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Timers.runTask(30f, () -> {
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state.set(State.menu);
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});
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Timers.runTask(30f, () -> state.set(State.menu));
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});
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}
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@@ -19,6 +19,7 @@ import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.input.PlaceMode;
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import io.anuke.mindustry.ui.fragments.ToolFragment;
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import io.anuke.mindustry.world.BlockBar;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.ProductionBlocks;
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@@ -399,8 +400,27 @@ public class Renderer extends RendererModule{
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if(tile.isLinked())
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target = tile.getLinked();
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if(target.entity != null)
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drawHealth(target.drawx(), target.drawy() - 3f - target.block().height / 2f * tilesize, target.entity.health, target.entity.tile.block().health);
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//if(target.entity != null)
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// drawHealth(target.drawx(), target.drawy() - 3f - target.block().height / 2f * tilesize, target.entity.health, target.entity.tile.block().health);
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if(target.entity != null) {
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int bot = 0, top = 0;
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for (BlockBar bar : tile.block().bars) {
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float offset = Mathf.sign(bar.top) * (target.block().height / 2f * tilesize + 3f + 4f * ((bar.top ? top : bot))) +
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(bar.top ? -1f : 0f);
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float value = bar.value.get(target);
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if(value <= -1f) continue;
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drawBar(bar.color, target.drawx(), target.drawy() + offset, value);
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if (bar.top)
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top++;
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else
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bot++;
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}
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}
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target.block().drawSelect(target);
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}
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@@ -434,6 +454,10 @@ public class Renderer extends RendererModule{
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//TODO optimize!
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public void drawBar(Color color, float x, float y, float fraction){
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fraction = Mathf.clamp(fraction);
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if(fraction > 0)
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fraction = Mathf.clamp(fraction + 0.2f, 0.24f, 1f);
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float len = 3;
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float w = (int) (len * 2 * fraction) + 0.5f;
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@@ -291,7 +291,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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Draw.reset();
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}
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},
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flame = new BulletType(0.6f, 5){ //for turrets
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flame = new BulletType(0.7f, 5){ //for turrets
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public void draw(Bullet b){
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Draw.color(Color.YELLOW, Color.SCARLET, b.time/lifetime);
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float size = 6f-b.time/lifetime*5f;
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@@ -123,6 +123,10 @@ public class BlockLoader {
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blockmap.put(defaultMap.get(string, -1), block);
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}
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for(Block block : Block.getAllBlocks()){
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block.init();
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}
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Log.info("Total blocks loaded: {0}", Block.getAllBlocks().size);
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}
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@@ -152,7 +152,6 @@ public class ChatFragment extends Table implements Fragment{
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}
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public void toggle(){
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Log.info("open");
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if(!chatOpen){
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scene.setKeyboardFocus(chatfield);
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@@ -1,5 +1,6 @@
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package io.anuke.mindustry.world;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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@@ -84,6 +85,8 @@ public class Block{
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public Layer layer = null;
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/**Extra layer to draw extra extra stuff on.*/
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public Layer layer2 = null;
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/**list of displayed block status bars. Defaults to health bar.*/
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public Array<BlockBar> bars = Array.with(new BlockBar(Color.RED, false, tile -> tile.entity.health / (float)tile.block().health));
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public Block(String name) {
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this.name = name;
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@@ -108,6 +111,7 @@ public class Block{
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public void drawSelect(Tile tile){}
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public void drawPlace(int x, int y, int rotation, boolean valid){}
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public void placed(Tile tile){}
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public void init(){}
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public void tapped(Tile tile){}
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public void buildTable(Tile tile, Table table) {}
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19
core/src/io/anuke/mindustry/world/BlockBar.java
Normal file
19
core/src/io/anuke/mindustry/world/BlockBar.java
Normal file
@@ -0,0 +1,19 @@
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package io.anuke.mindustry.world;
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import com.badlogic.gdx.graphics.Color;
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public class BlockBar {
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public final ValueSupplier value;
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public final Color color;
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public final boolean top;
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public BlockBar(Color color, boolean top, ValueSupplier value) {
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this.value = value;
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this.color = color;
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this.top = top;
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}
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public interface ValueSupplier{
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float get(Tile tile);
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}
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}
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@@ -74,11 +74,12 @@ public class WeaponBlocks{
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flameturret = new Turret("flameturret"){
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{
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range = 35f;
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range = 45f;
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reload = 5f;
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bullet = BulletType.flame;
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ammo = Item.coal;
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health = 90;
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inaccuracy = 4f;
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}
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},
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@@ -4,16 +4,13 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.BlockBar;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.util.Mathf;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import static io.anuke.mindustry.Vars.renderer;
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import static io.anuke.mindustry.Vars.tilesize;
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public abstract class PowerBlock extends Block implements PowerAcceptor{
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public float powerCapacity = 10f;
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public float voltage = 0.001f;
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@@ -22,6 +19,8 @@ public abstract class PowerBlock extends Block implements PowerAcceptor{
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super(name);
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update = true;
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solid = true;
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bars.add(new BlockBar(Color.YELLOW, true, tile -> tile.<PowerEntity>entity().power / powerCapacity));
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}
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@Override
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@@ -30,18 +29,6 @@ public abstract class PowerBlock extends Block implements PowerAcceptor{
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list.add("[powerinfo]Power Capacity: " + powerCapacity);
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}
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@Override
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public void drawSelect(Tile tile){
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PowerEntity entity = tile.entity();
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float fract = entity.power / powerCapacity;
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if(fract > 0)
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fract = Mathf.clamp(fract + 0.2f, 0.24f, 1f);
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renderer.drawBar(Color.YELLOW, tile.drawx(),
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tile.drawy() + tilesize * height/2f + 2, fract);
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}
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/**Tries adding all the power with no remainder, returns success.*/
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public boolean tryAddPower(Tile tile, float amount){
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PowerEntity entity = tile.entity();
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@@ -2,14 +2,13 @@ package io.anuke.mindustry.world.blocks.types.defense;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import static io.anuke.mindustry.Vars.*;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.BlockBar;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.PowerAcceptor;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Strings;
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import java.io.DataInputStream;
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@@ -23,6 +22,8 @@ public class PowerTurret extends Turret implements PowerAcceptor{
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public PowerTurret(String name) {
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super(name);
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ammo = null;
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bars.set(1, new BlockBar(Color.YELLOW, true, tile -> tile.<PowerTurretEntity>entity().power / powerCapacity));
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}
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@Override
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@@ -37,18 +38,6 @@ public class PowerTurret extends Turret implements PowerAcceptor{
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Draw.color(Color.GREEN);
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Lines.dashCircle(tile.drawx(), tile.drawy(), range);
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Draw.reset();
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drawPowerBar(tile);
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}
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public void drawPowerBar(Tile tile){
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PowerTurretEntity entity = tile.entity();
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float fract = (float)entity.power / powerCapacity;
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if(fract > 0)
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fract = Mathf.clamp(fract, 0.24f, 1f);
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renderer.drawBar(Color.YELLOW, tile.drawx(), tile.drawy() + 6, fract);
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}
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@Override
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@@ -75,8 +75,6 @@ public class RepairTurret extends PowerTurret{
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Draw.color(Color.GREEN);
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Lines.dashCircle(tile.worldx(), tile.worldy(), range);
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Draw.reset();
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drawPowerBar(tile);
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}
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@Override
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@@ -9,6 +9,7 @@ import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.BlockBar;
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import io.anuke.mindustry.world.Layer;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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@@ -56,6 +57,8 @@ public class Turret extends Block{
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update = true;
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solid = true;
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layer = Layer.turret;
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bars.add(new BlockBar(Color.GREEN, true, tile -> (float)tile.<TurretEntity>entity().ammo / maxammo));
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}
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@Override
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@@ -101,14 +104,6 @@ public class Turret extends Block{
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Draw.color(Color.GREEN);
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Lines.dashCircle(tile.drawx(), tile.drawy(), range);
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Draw.reset();
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TurretEntity entity = tile.entity();
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float fract = (float)entity.ammo/maxammo;
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if(fract > 0)
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fract = Mathf.clamp(fract, 0.24f, 1f);
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renderer.drawBar(Color.GREEN, tile.drawx(), 2 + tile.drawy() + height/2f * tilesize, fract);
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}
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@Override
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@@ -2,10 +2,9 @@ package io.anuke.mindustry.world.blocks.types.distribution;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import static io.anuke.mindustry.Vars.*;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.BlockBar;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.util.Mathf;
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@@ -18,6 +17,7 @@ public class Router extends Block{
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super(name);
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update = true;
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solid = true;
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bars.add(new BlockBar(Color.GREEN, true, tile -> (float)tile.entity.totalItems()/capacity));
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}
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@Override
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@@ -56,13 +56,5 @@ public class Router extends Block{
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int items = tile.entity.totalItems();
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return items < capacity;
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}
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@Override
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public void drawSelect(Tile tile){
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float fract = (float)tile.entity.totalItems()/capacity;
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renderer.drawBar(Color.GREEN, tile.worldx(), tile.worldy() + 6, fract);
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}
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}
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@@ -2,16 +2,14 @@ package io.anuke.mindustry.world.blocks.types.production;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import static io.anuke.mindustry.Vars.*;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.BlockBar;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Strings;
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@@ -26,6 +24,8 @@ public class ItemPowerGenerator extends Generator{
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public ItemPowerGenerator(String name) {
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super(name);
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outputOnly = true;
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bars.add(new BlockBar(Color.GREEN, true, tile -> (float)tile.entity.getItem(generateItem) / itemCapacity));
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}
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@Override
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@@ -53,16 +53,6 @@ public class ItemPowerGenerator extends Generator{
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}
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}
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@Override
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public void drawSelect(Tile tile){
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super.drawSelect(tile);
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TileEntity entity = tile.entity;
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//TODO maybe don't draw it due to clutter
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renderer.drawBar(Color.GREEN, tile.worldx(), tile.worldy() + 10, (float)entity.getItem(generateItem) / itemCapacity);
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}
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@Override
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public boolean acceptItem(Item item, Tile tile, Tile source){
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return item == generateItem && tile.entity.getItem(generateItem) < itemCapacity;
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@@ -2,11 +2,11 @@ package io.anuke.mindustry.world.blocks.types.production;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import static io.anuke.mindustry.Vars.*;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.resource.Liquid;
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import io.anuke.mindustry.world.BlockBar;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.LiquidBlock;
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import io.anuke.ucore.core.Effects;
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@@ -35,6 +35,8 @@ public class LiquidCrafter extends LiquidBlock{
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solid = true;
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health = 60;
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liquidCapacity = 21f;
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bars.add(new BlockBar(Color.GREEN, true, tile -> input == null ? -1f : (float)tile.entity.getItem(input) / itemCapacity));
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}
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@Override
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@@ -79,15 +81,6 @@ public class LiquidCrafter extends LiquidBlock{
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}
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}
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@Override
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public void drawSelect(Tile tile){
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if(input == null) return;
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float fract = (float)tile.entity.getItem(input) / itemCapacity;
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renderer.drawBar(Color.GREEN, tile.worldx(), tile.worldy() + 6, fract);
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}
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@Override
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public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){
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return super.acceptLiquid(tile, source, liquid, amount) && liquid == inputLiquid;
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@@ -7,6 +7,7 @@ import io.anuke.mindustry.entities.effect.DamageArea;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.resource.Liquid;
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import io.anuke.mindustry.world.BlockBar;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
|
||||
@@ -19,7 +20,7 @@ import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.IOException;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
|
||||
public class NuclearReactor extends LiquidPowerGenerator{
|
||||
protected final int timerFuel = timers++;
|
||||
@@ -47,6 +48,9 @@ public class NuclearReactor extends LiquidPowerGenerator{
|
||||
explosive = true;
|
||||
powerCapacity = 80f;
|
||||
powerSpeed = 0.5f;
|
||||
|
||||
bars.add(new BlockBar(Color.GREEN, true, tile -> (float)tile.entity.getItem(generateItem) / itemCapacity));
|
||||
bars.add(new BlockBar(Color.ORANGE, true, tile -> tile.<NuclearReactorEntity>entity().heat));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -145,24 +149,6 @@ public class NuclearReactor extends LiquidPowerGenerator{
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(Tile tile){
|
||||
super.drawSelect(tile);
|
||||
|
||||
NuclearReactorEntity entity = tile.entity();
|
||||
|
||||
renderer.drawBar(Color.GREEN, tile.drawx(), tile.drawy() + 6 +
|
||||
height*tilesize/2f, (float)entity.getItem(generateItem) / itemCapacity);
|
||||
Draw.reset();
|
||||
|
||||
float fract = entity.heat;
|
||||
if(fract > 0)
|
||||
fract = Mathf.clamp(fract + 0.2f, 0.24f, 1f);
|
||||
|
||||
renderer.drawBar(Color.ORANGE, tile.drawx(),
|
||||
tile.drawy() + tilesize * height/2f + 10, fract);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean acceptItem(Item item, Tile tile, Tile source){
|
||||
|
||||
@@ -2,16 +2,16 @@ package io.anuke.mindustry.world.blocks.types.production;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Strings;
|
||||
|
||||
@@ -36,6 +36,14 @@ public class Smelter extends Block{
|
||||
update = true;
|
||||
solid = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
for(int i = 0; i < inputs.length; i ++){
|
||||
final Item item = inputs[i];
|
||||
bars.add(new BlockBar(Color.GREEN, true, tile -> (float)tile.entity.getItem(item)/capacity));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getStats(Array<String> list){
|
||||
@@ -118,17 +126,6 @@ public class Smelter extends Block{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void drawSelect(Tile tile){
|
||||
//draw a separate bar for each requirement
|
||||
for(int i = 0; i < inputs.length; i ++){
|
||||
float fract = ((float)tile.entity.getItem(inputs[i]))/capacity;
|
||||
|
||||
renderer.drawBar(Color.GREEN, tile.worldx(), tile.worldy() + 6 + i*4, fract);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public TileEntity getEntity() {
|
||||
return new CrafterEntity();
|
||||
|
||||
Reference in New Issue
Block a user