WIP descriptions
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@@ -2566,8 +2566,8 @@ public class Blocks{
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itemDuration = 60f * 3f;
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itemCapacity = 10;
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explosionRadius = 5;
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explosionDamage = 500;
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explosionRadius = 7;
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explosionDamage = 1000;
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explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
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explodeSound = Sounds.largeExplosion;
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@@ -4842,10 +4842,11 @@ public class Blocks{
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outlineColor = Pal.darkOutline;
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size = 5;
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envEnabled |= Env.space;
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warmupMaintainTime = 30f;
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reload = 100f;
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recoil = 2f;
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range = 300;
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shootCone = 10f;
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shootCone = 30f;
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scaledHealth = 350;
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rotateSpeed = 1.5f;
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@@ -4871,7 +4872,7 @@ public class Blocks{
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loopSound = Sounds.spellLoop;
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loopSoundVolume = 1.3f;
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shootType = new FlakBulletType(8f, 80f){{
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shootType = new FlakBulletType(8f, 70f){{
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sprite = "missile-large";
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lifetime = 45f;
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@@ -4908,7 +4909,7 @@ public class Blocks{
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flakInterval = 20f;
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despawnShake = 3f;
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fragBullet = new LaserBulletType(90f){{
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fragBullet = new LaserBulletType(65f){{
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colors = new Color[]{haloColor.cpy().a(0.4f), haloColor, Color.white};
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buildingDamageMultiplier = 0.25f;
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width = 19f;
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@@ -5167,6 +5168,7 @@ public class Blocks{
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velocityRnd = 0.15f;
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heatRequirement = 90f;
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maxHeatEfficiency = 2f;
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warmupMaintainTime = 30f;
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consumePower(10f);
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shoot = new ShootSummon(0f, 0f, circleRad, 48f);
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