Re-added classic sound effects for testing

This commit is contained in:
Anuken
2019-07-31 16:25:25 -04:00
parent d6b023709d
commit d8085d88a8
40 changed files with 84 additions and 67 deletions

View File

@@ -1,12 +1,12 @@
package io.anuke.mindustry;
import io.anuke.arc.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Time;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.game.EventType.GameLoadEvent;
import io.anuke.mindustry.io.BundleLoader;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.io.*;
import static io.anuke.mindustry.Vars.*;
@@ -26,6 +26,9 @@ public class Mindustry extends ApplicationCore{
Vars.init();
Log.setUseColors(false);
BundleLoader.load();
Musics.load();
Sounds.load();
content.load();
content.loadColors();

View File

@@ -169,7 +169,8 @@ public class Control implements ApplicationListener{
ui.hudfrag.showToast(Core.bundle.format("zone.config.complete", e.zone.configureWave));
});
Musics.menu.play();
Musics.menu.setLooping(true);
// Musics.menu.play();
}
void createPlayer(){
@@ -230,6 +231,8 @@ public class Control implements ApplicationListener{
public void dispose(){
content.dispose();
Net.dispose();
Musics.dispose();
Sounds.dispose();
ui.editor.dispose();
}

View File

@@ -60,6 +60,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
unit.onSuperDeath();
unit.type.deathSound.at(unit);
//visual only.
if(Net.client()){

View File

@@ -257,6 +257,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
dead = true;
Events.fire(new BlockDestroyEvent(tile));
block.breakSound.at(tile);
block.onDestroyed(tile);
world.removeBlock(tile);
remove();

View File

@@ -20,6 +20,7 @@ import io.anuke.mindustry.entities.units.Statuses;
import io.anuke.mindustry.game.EventType.UnitDestroyEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Teams.TeamData;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.mindustry.net.Net;
@@ -108,6 +109,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
Effects.effect(Fx.explosion, this);
Effects.shake(2f, 2f, this);
Sounds.bang.at(this);
item.amount = 0;
drownTime = 0f;
status.clear();

View File

@@ -0,0 +1,4 @@
package io.anuke.mindustry.game;
public class MusicControl{
}

View File

@@ -1,14 +1,16 @@
package io.anuke.mindustry.type;
import io.anuke.arc.Core;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.function.Supplier;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.arc.*;
import io.anuke.arc.audio.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.function.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.ui.ContentDisplay;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.ui.*;
public class UnitType extends UnlockableContent{
public final TypeID typeID;
@@ -35,6 +37,7 @@ public class UnitType extends UnlockableContent{
public Weapon weapon;
public float weaponOffsetY, engineOffset = 6f, engineSize = 2f;
public ObjectSet<StatusEffect> immunities = new ObjectSet<>();
public Sound deathSound = Sounds.bang;
public TextureRegion iconRegion, legRegion, baseRegion, region;

View File

@@ -54,7 +54,7 @@ public class Weapon{
/** whether shooter rotation is ignored when shooting. */
public boolean ignoreRotation = false;
public Sound shootSound = Sounds.railgun;
public Sound shootSound = Sounds.shoot;
public TextureRegion region;

View File

@@ -1,18 +1,17 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.scene.ui.Dialog;
import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.util.Align;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.EventType.ResizeEvent;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.arc.*;
import io.anuke.arc.input.*;
import io.anuke.arc.scene.event.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.net.Net;
import static io.anuke.mindustry.Vars.iconsize;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.*;
public class FloatingDialog extends Dialog{
private boolean wasPaused;
@@ -32,7 +31,9 @@ public class FloatingDialog extends Dialog{
state.set(State.playing);
}
}
Sounds.back.play();
});
ClickListener.clicked = () -> Sounds.press.play();
shown(() -> {
if(shouldPause && !state.is(State.menu)){

View File

@@ -1,38 +1,36 @@
package io.anuke.mindustry.world;
import io.anuke.annotations.Annotations.CallSuper;
import io.anuke.arc.Core;
import io.anuke.arc.Graphics.Cursor;
import io.anuke.arc.Graphics.Cursor.SystemCursor;
import io.anuke.arc.collection.Array;
import io.anuke.annotations.Annotations.*;
import io.anuke.arc.*;
import io.anuke.arc.Graphics.*;
import io.anuke.arc.Graphics.Cursor.*;
import io.anuke.arc.audio.*;
import io.anuke.arc.collection.EnumSet;
import io.anuke.arc.function.BooleanProvider;
import io.anuke.arc.function.Function;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.collection.*;
import io.anuke.arc.function.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.graphics.g2d.TextureAtlas.AtlasRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Align;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.entities.effect.RubbleDecal;
import io.anuke.arc.graphics.g2d.TextureAtlas.*;
import io.anuke.arc.math.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.pooling.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.input.InputHandler.PlaceDraw;
import io.anuke.mindustry.input.InputHandler.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.ui.Bar;
import io.anuke.mindustry.ui.ContentDisplay;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.blocks.OverlayFloor;
import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.world.blocks.*;
import io.anuke.mindustry.world.consumers.*;
import io.anuke.mindustry.world.meta.*;
import java.util.Arrays;
import java.util.*;
import static io.anuke.mindustry.Vars.*;
@@ -98,6 +96,8 @@ public class Block extends BlockStorage{
public boolean outlineIcon = false;
/** Whether this block has a shadow under it. */
public boolean hasShadow = true;
/** Sounds made when this block breaks.*/
public Sound breakSound = Sounds.die;
/** Cost of constructing this block. */
public ItemStack[] buildRequirements = new ItemStack[]{};

View File

@@ -15,7 +15,7 @@ import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.EventType.BlockBuildEndEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.Block;
@@ -54,6 +54,7 @@ public class BuildBlock extends Block{
Effects.effect(Fx.breakBlock, tile.drawx(), tile.drawy(), block.size);
world.removeBlock(tile);
Events.fire(new BlockBuildEndEvent(tile, team, true));
Sounds.breaks.at(tile);
}
@Remote(called = Loc.server)
@@ -74,6 +75,7 @@ public class BuildBlock extends Block{
Core.app.post(() -> tile.block().playerPlaced(tile));
}
Core.app.post(() -> Events.fire(new BlockBuildEndEvent(tile, team, false)));
Sounds.place.at(tile);
}
@Override