Re-added classic sound effects for testing
This commit is contained in:
@@ -1,12 +1,12 @@
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package io.anuke.mindustry;
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import io.anuke.arc.*;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Log;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.math.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.game.EventType.GameLoadEvent;
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import io.anuke.mindustry.io.BundleLoader;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.io.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -26,6 +26,9 @@ public class Mindustry extends ApplicationCore{
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Vars.init();
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Log.setUseColors(false);
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BundleLoader.load();
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Musics.load();
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Sounds.load();
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content.load();
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content.loadColors();
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@@ -169,7 +169,8 @@ public class Control implements ApplicationListener{
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ui.hudfrag.showToast(Core.bundle.format("zone.config.complete", e.zone.configureWave));
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});
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Musics.menu.play();
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Musics.menu.setLooping(true);
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// Musics.menu.play();
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}
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void createPlayer(){
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@@ -230,6 +231,8 @@ public class Control implements ApplicationListener{
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public void dispose(){
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content.dispose();
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Net.dispose();
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Musics.dispose();
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Sounds.dispose();
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ui.editor.dispose();
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}
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@@ -60,6 +60,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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}
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unit.onSuperDeath();
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unit.type.deathSound.at(unit);
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//visual only.
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if(Net.client()){
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@@ -257,6 +257,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
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dead = true;
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Events.fire(new BlockDestroyEvent(tile));
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block.breakSound.at(tile);
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block.onDestroyed(tile);
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world.removeBlock(tile);
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remove();
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@@ -20,6 +20,7 @@ import io.anuke.mindustry.entities.units.Statuses;
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import io.anuke.mindustry.game.EventType.UnitDestroyEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.Teams.TeamData;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.net.Interpolator;
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import io.anuke.mindustry.net.Net;
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@@ -108,6 +109,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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Effects.effect(Fx.explosion, this);
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Effects.shake(2f, 2f, this);
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Sounds.bang.at(this);
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item.amount = 0;
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drownTime = 0f;
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status.clear();
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4
core/src/io/anuke/mindustry/game/MusicControl.java
Normal file
4
core/src/io/anuke/mindustry/game/MusicControl.java
Normal file
@@ -0,0 +1,4 @@
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package io.anuke.mindustry.game;
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public class MusicControl{
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}
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@@ -1,14 +1,16 @@
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package io.anuke.mindustry.type;
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import io.anuke.arc.Core;
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import io.anuke.arc.collection.ObjectSet;
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import io.anuke.arc.function.Supplier;
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import io.anuke.arc.graphics.g2d.TextureRegion;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.entities.type.BaseUnit;
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import io.anuke.arc.*;
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import io.anuke.arc.audio.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.ui.ContentDisplay;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.ui.*;
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public class UnitType extends UnlockableContent{
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public final TypeID typeID;
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@@ -35,6 +37,7 @@ public class UnitType extends UnlockableContent{
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public Weapon weapon;
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public float weaponOffsetY, engineOffset = 6f, engineSize = 2f;
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public ObjectSet<StatusEffect> immunities = new ObjectSet<>();
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public Sound deathSound = Sounds.bang;
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public TextureRegion iconRegion, legRegion, baseRegion, region;
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@@ -54,7 +54,7 @@ public class Weapon{
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/** whether shooter rotation is ignored when shooting. */
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public boolean ignoreRotation = false;
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public Sound shootSound = Sounds.railgun;
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public Sound shootSound = Sounds.shoot;
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public TextureRegion region;
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@@ -1,18 +1,17 @@
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package io.anuke.mindustry.ui.dialogs;
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import io.anuke.arc.Core;
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import io.anuke.arc.Events;
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import io.anuke.arc.input.KeyCode;
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import io.anuke.arc.scene.ui.Dialog;
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import io.anuke.arc.scene.ui.ScrollPane;
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import io.anuke.arc.util.Align;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.EventType.ResizeEvent;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.arc.*;
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import io.anuke.arc.input.*;
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import io.anuke.arc.scene.event.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.net.Net;
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import static io.anuke.mindustry.Vars.iconsize;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.*;
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public class FloatingDialog extends Dialog{
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private boolean wasPaused;
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@@ -32,7 +31,9 @@ public class FloatingDialog extends Dialog{
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state.set(State.playing);
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}
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}
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Sounds.back.play();
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});
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ClickListener.clicked = () -> Sounds.press.play();
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shown(() -> {
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if(shouldPause && !state.is(State.menu)){
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@@ -1,38 +1,36 @@
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package io.anuke.mindustry.world;
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import io.anuke.annotations.Annotations.CallSuper;
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import io.anuke.arc.Core;
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import io.anuke.arc.Graphics.Cursor;
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import io.anuke.arc.Graphics.Cursor.SystemCursor;
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import io.anuke.arc.collection.Array;
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import io.anuke.annotations.Annotations.*;
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import io.anuke.arc.*;
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import io.anuke.arc.Graphics.*;
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import io.anuke.arc.Graphics.Cursor.*;
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import io.anuke.arc.audio.*;
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import io.anuke.arc.collection.EnumSet;
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import io.anuke.arc.function.BooleanProvider;
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import io.anuke.arc.function.Function;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.graphics.g2d.TextureAtlas.AtlasRegion;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Align;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.entities.Damage;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.effect.Puddle;
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import io.anuke.mindustry.entities.effect.RubbleDecal;
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import io.anuke.arc.graphics.g2d.TextureAtlas.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.pooling.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.UnlockableContent;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.input.InputHandler.PlaceDraw;
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import io.anuke.mindustry.input.InputHandler.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.ui.Bar;
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import io.anuke.mindustry.ui.ContentDisplay;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.world.blocks.OverlayFloor;
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import io.anuke.mindustry.ui.*;
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import io.anuke.mindustry.world.blocks.*;
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import io.anuke.mindustry.world.consumers.*;
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import io.anuke.mindustry.world.meta.*;
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import java.util.Arrays;
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import java.util.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -98,6 +96,8 @@ public class Block extends BlockStorage{
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public boolean outlineIcon = false;
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/** Whether this block has a shadow under it. */
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public boolean hasShadow = true;
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/** Sounds made when this block breaks.*/
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public Sound breakSound = Sounds.die;
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/** Cost of constructing this block. */
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public ItemStack[] buildRequirements = new ItemStack[]{};
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@@ -15,7 +15,7 @@ import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.EventType.BlockBuildEndEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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@@ -54,6 +54,7 @@ public class BuildBlock extends Block{
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Effects.effect(Fx.breakBlock, tile.drawx(), tile.drawy(), block.size);
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world.removeBlock(tile);
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Events.fire(new BlockBuildEndEvent(tile, team, true));
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Sounds.breaks.at(tile);
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}
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@Remote(called = Loc.server)
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@@ -74,6 +75,7 @@ public class BuildBlock extends Block{
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Core.app.post(() -> tile.block().playerPlaced(tile));
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}
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Core.app.post(() -> Events.fire(new BlockBuildEndEvent(tile, team, false)));
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Sounds.place.at(tile);
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}
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@Override
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