Re-added classic sound effects for testing
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@@ -1,18 +1,17 @@
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package io.anuke.mindustry.ui.dialogs;
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import io.anuke.arc.Core;
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import io.anuke.arc.Events;
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import io.anuke.arc.input.KeyCode;
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import io.anuke.arc.scene.ui.Dialog;
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import io.anuke.arc.scene.ui.ScrollPane;
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import io.anuke.arc.util.Align;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.EventType.ResizeEvent;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.arc.*;
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import io.anuke.arc.input.*;
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import io.anuke.arc.scene.event.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.net.Net;
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import static io.anuke.mindustry.Vars.iconsize;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.*;
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public class FloatingDialog extends Dialog{
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private boolean wasPaused;
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@@ -32,7 +31,9 @@ public class FloatingDialog extends Dialog{
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state.set(State.playing);
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}
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}
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Sounds.back.play();
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});
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ClickListener.clicked = () -> Sounds.press.play();
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shown(() -> {
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if(shouldPause && !state.is(State.menu)){
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