Re-added classic sound effects for testing

This commit is contained in:
Anuken
2019-07-31 16:25:25 -04:00
parent d6b023709d
commit d8085d88a8
40 changed files with 84 additions and 67 deletions

View File

@@ -1,18 +1,17 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.scene.ui.Dialog;
import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.util.Align;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.EventType.ResizeEvent;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.arc.*;
import io.anuke.arc.input.*;
import io.anuke.arc.scene.event.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.net.Net;
import static io.anuke.mindustry.Vars.iconsize;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.*;
public class FloatingDialog extends Dialog{
private boolean wasPaused;
@@ -32,7 +31,9 @@ public class FloatingDialog extends Dialog{
state.set(State.playing);
}
}
Sounds.back.play();
});
ClickListener.clicked = () -> Sounds.press.play();
shown(() -> {
if(shouldPause && !state.is(State.menu)){