Start of drill re-tiering / Animated drills / Fixed fracker bugs

This commit is contained in:
Anuken
2018-03-28 23:00:12 -04:00
parent 826d5705c9
commit d83a852681
20 changed files with 301 additions and 219 deletions

View File

@@ -69,11 +69,11 @@ public class Recipes {
//new Recipe(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
new Recipe(production, ProductionBlocks.irondrill, stack(Items.iron, 25)),
new Recipe(production, ProductionBlocks.leaddrill, stack(Items.iron, 25)),
new Recipe(production, ProductionBlocks.coaldrill, stack(Items.iron, 25), stack(Items.iron, 40)),
new Recipe(production, ProductionBlocks.titaniumdrill, stack(Items.iron, 50), stack(Items.steel, 50)),
new Recipe(production, ProductionBlocks.thoriumdrill, stack(Items.iron, 40), stack(Items.steel, 40)),
new Recipe(production, ProductionBlocks.quartzextractor, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
//new Recipe(production, ProductionBlocks.leaddrill, stack(Items.iron, 25)),
//new Recipe(production, ProductionBlocks.coaldrill, stack(Items.iron, 25), stack(Items.iron, 40)),
//new Recipe(production, ProductionBlocks.titaniumdrill, stack(Items.iron, 50), stack(Items.steel, 50)),
//new Recipe(production, ProductionBlocks.thoriumdrill, stack(Items.iron, 40), stack(Items.steel, 40)),
//new Recipe(production, ProductionBlocks.quartzextractor, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
new Recipe(production, ProductionBlocks.cultivator, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
new Recipe(production, ProductionBlocks.laserdrill, stack(Items.titanium, 40), stack(Items.densealloy, 40)),
new Recipe(production, ProductionBlocks.waterextractor, stack(Items.titanium, 40), stack(Items.densealloy, 40)),

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@@ -132,19 +132,16 @@ public class Blocks {
rock = new Rock("rock") {{
variants = 2;
varyShadow = true;
drops = new ItemStack(Items.stone, 3);
}},
icerock = new Rock("icerock") {{
variants = 2;
varyShadow = true;
drops = new ItemStack(Items.stone, 3);
}},
blackrock = new Rock("blackrock") {{
variants = 1;
varyShadow = true;
drops = new ItemStack(Items.stone, 3);
}},
dirtblock = new StaticBlock("dirtblock") {{

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@@ -93,7 +93,7 @@ public class ProductionBlocks {
powerUse = 0.6f;
pumpAmount = 0.06f;
size = 3;
liquidCapacity = 80f;
liquidCapacity = 30f;
}},
cultivator = new Cultivator("cultivator") {{