Start of drill re-tiering / Animated drills / Fixed fracker bugs
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@@ -194,6 +194,14 @@ public class Fx{
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Draw.reset();
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});
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}),
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pulverizeSmall = new Effect(30, e -> {
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Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
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Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Fill.poly(e.x + x, e.y + y, 4, e.fract() * 1f + 0.5f, 45);
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Draw.reset();
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});
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}),
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laserspark = new Effect(14, e -> {
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Angles.randLenVectors(e.id, 8, 1f + e.ifract()*11f, (x, y)->{
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@@ -344,18 +352,12 @@ public class Fx{
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Draw.reset();
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}),
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spark = new Effect(10, e -> {
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Lines.stroke(1f);
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Draw.color(Color.WHITE, Color.GRAY, e.ifract());
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Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
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Draw.reset();
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}),
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sparkbig = new Effect(11, e -> {
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Lines.stroke(1f);
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Draw.color(lightRed, Color.GRAY, e.ifract());
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Lines.spikes(e.x, e.y, e.ifract() * 5f, 2.3f, 8);
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Draw.reset();
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mine = new Effect(20, e -> {
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Angles.randLenVectors(e.id, 6, 3f + e.ifract()*6f, (x, y)->{
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Draw.color(Color.WHITE, Color.GRAY, e.ifract());
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Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f, 45);
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Draw.reset();
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});
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}),
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smelt = new Effect(10, e -> {
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