Functionality fixes

This commit is contained in:
Anuken
2019-12-26 19:48:45 -05:00
4 changed files with 11 additions and 4 deletions

View File

@@ -112,6 +112,8 @@ public class BlockIndexer{
/** Updates all the structure quadrants for a newly activated team. */
public void updateTeamIndex(Team team){
if(structQuadrants == null) return;
//go through every tile... ouch
for(int x = 0; x < world.width(); x++){
for(int y = 0; y < world.height(); y++){

View File

@@ -125,6 +125,10 @@ public class Teams{
}
private void updateEnemies(){
if(!active.contains(get(state.rules.waveTeam))){
active.add(get(state.rules.waveTeam));
}
for(TeamData data : active){
data.enemies.clear();
for(TeamData other : active){

View File

@@ -337,6 +337,7 @@ public class BuildBlock extends Block{
}
public void setDeconstruct(Block previous){
if(previous == null) return;
this.previous = previous;
this.progress = 1f;
if(previous.buildCost >= 0.01f){

View File

@@ -43,9 +43,9 @@ public class StaticWall extends Rock{
boolean eq(int rx, int ry){
return rx < world.width() - 1 && ry < world.height() - 1
&& world.tile(rx + 1, ry).block() == this
&& world.tile(rx, ry + 1).block() == this
&& world.tile(rx, ry).block() == this
&& world.tile(rx + 1, ry + 1).block() == this;
&& world.tile(rx + 1, ry).block() == this
&& world.tile(rx, ry + 1).block() == this
&& world.tile(rx, ry).block() == this
&& world.tile(rx + 1, ry + 1).block() == this;
}
}