Functionality fixes
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@@ -112,6 +112,8 @@ public class BlockIndexer{
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/** Updates all the structure quadrants for a newly activated team. */
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/** Updates all the structure quadrants for a newly activated team. */
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public void updateTeamIndex(Team team){
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public void updateTeamIndex(Team team){
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if(structQuadrants == null) return;
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//go through every tile... ouch
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//go through every tile... ouch
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for(int x = 0; x < world.width(); x++){
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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for(int y = 0; y < world.height(); y++){
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@@ -125,6 +125,10 @@ public class Teams{
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}
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}
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private void updateEnemies(){
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private void updateEnemies(){
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if(!active.contains(get(state.rules.waveTeam))){
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active.add(get(state.rules.waveTeam));
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}
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for(TeamData data : active){
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for(TeamData data : active){
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data.enemies.clear();
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data.enemies.clear();
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for(TeamData other : active){
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for(TeamData other : active){
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@@ -337,6 +337,7 @@ public class BuildBlock extends Block{
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}
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}
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public void setDeconstruct(Block previous){
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public void setDeconstruct(Block previous){
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if(previous == null) return;
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this.previous = previous;
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this.previous = previous;
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this.progress = 1f;
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this.progress = 1f;
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if(previous.buildCost >= 0.01f){
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if(previous.buildCost >= 0.01f){
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