Fixed terrible spawn generation

This commit is contained in:
Anuken
2018-08-04 23:19:10 -04:00
parent f0f89f0894
commit d86dd4f80b
9 changed files with 56 additions and 44 deletions
@@ -24,12 +24,12 @@ public class Mechs implements ContentList{
speed = 0.5f;
weapon = Weapons.blaster;
trailColor = Palette.lightTrail;
maxSpeed = 3f;
maxSpeed = 4f;
}};
delta = new Mech("delta-mech", false){{
drillPower = -1;
speed = 0.63f;
speed = 0.75f;
boostSpeed = 0.86f;
itemCapacity = 15;
armor = 30f;
@@ -38,13 +38,13 @@ public class Mechs implements ContentList{
weapon = Weapons.shockgun;
ammoCapacity = 50;
trailColor = Color.valueOf("d3ddff");
maxSpeed = 3f;
maxSpeed = 5f;
}};
tau = new Mech("tau-mech", false){{
drillPower = 2;
speed = 0.5f;
maxSpeed = 3f;
maxSpeed = 5f;
}};
omega = new Mech("omega-mech", false){{
@@ -46,7 +46,7 @@ public class Weapons implements ContentList{
reload = 50f;
roundrobin = true;
shots = 6;
inaccuracy = 15f;
inaccuracy = 10f;
recoil = 2f;
velocityRnd = 0.7f;
ejectEffect = ShootFx.shellEjectSmall;
@@ -25,8 +25,8 @@ public class WeaponBullets extends BulletList{
{
bulletWidth = 8f;
bulletHeight = 9f;
bulletShrink = 0.6f;
lifetime = 30f;
bulletShrink = 0.5f;
lifetime = 50f;
drag = 0.04f;
}
};