Fixed terrible spawn generation
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@@ -24,12 +24,12 @@ public class Mechs implements ContentList{
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speed = 0.5f;
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weapon = Weapons.blaster;
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trailColor = Palette.lightTrail;
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maxSpeed = 3f;
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maxSpeed = 4f;
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}};
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delta = new Mech("delta-mech", false){{
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drillPower = -1;
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speed = 0.63f;
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speed = 0.75f;
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boostSpeed = 0.86f;
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itemCapacity = 15;
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armor = 30f;
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@@ -38,13 +38,13 @@ public class Mechs implements ContentList{
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weapon = Weapons.shockgun;
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ammoCapacity = 50;
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trailColor = Color.valueOf("d3ddff");
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maxSpeed = 3f;
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maxSpeed = 5f;
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}};
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tau = new Mech("tau-mech", false){{
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drillPower = 2;
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speed = 0.5f;
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maxSpeed = 3f;
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maxSpeed = 5f;
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}};
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omega = new Mech("omega-mech", false){{
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@@ -46,7 +46,7 @@ public class Weapons implements ContentList{
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reload = 50f;
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roundrobin = true;
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shots = 6;
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inaccuracy = 15f;
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inaccuracy = 10f;
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recoil = 2f;
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velocityRnd = 0.7f;
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ejectEffect = ShootFx.shellEjectSmall;
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@@ -25,8 +25,8 @@ public class WeaponBullets extends BulletList{
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{
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bulletWidth = 8f;
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bulletHeight = 9f;
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bulletShrink = 0.6f;
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lifetime = 30f;
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bulletShrink = 0.5f;
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lifetime = 50f;
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drag = 0.04f;
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}
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};
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