Balancing

This commit is contained in:
Anuken
2019-02-06 08:58:53 -05:00
parent d0c6d9a489
commit d88923bb71
2 changed files with 3 additions and 5 deletions

View File

@@ -83,7 +83,7 @@ public class WaveSpawner{
for(GroundSpawn spawn : groundSpawns){
spawnX = spawn.x * tilesize;
spawnY = spawn.y * tilesize;
spread = tilesize*3;
spread = tilesize*2;
for(int i = 0; i < spawned; i++){
Tmp.v1.rnd(spread);
@@ -91,9 +91,7 @@ public class WaveSpawner{
BaseUnit unit = group.createUnit(waveTeam);
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
Time.run(i*5, () -> {
shockwave(unit);
});
Time.run(i*5, () -> shockwave(unit));
}
Time.run(20f, () -> Effects.effect(Fx.spawnShockwave, spawn.x * tilesize, spawn.y * tilesize));
//would be interesting to see player structures survive this without hacks

View File

@@ -1028,7 +1028,7 @@ public class Blocks implements ContentList{
}};
launchPad = new LaunchPad("launch-pad"){{
requirements(Category.effect, ItemStack.with(Items.copper, 500));
requirements(Category.effect, ItemStack.with(Items.copper, 500, Items.titanium, 200, Items.silicon, 200, Items.lead, 200));
size = 3;
itemCapacity = 100;
launchTime = 60f * 6;