More multiplayer fixes

This commit is contained in:
Anuken
2018-06-25 19:25:26 -04:00
parent f61f8a36f8
commit d89c33fbe8
8 changed files with 61 additions and 81 deletions

View File

@@ -10,6 +10,7 @@ import io.anuke.mindustry.gen.CallEntity;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Graphics;
@@ -124,6 +125,10 @@ public class DesktopInput extends InputHandler{
@Override
public void update(){
if(Net.active() && Inputs.keyTap("player_list")){
ui.listfrag.toggle();
}
if(player.isDead() || state.is(State.menu) || ui.hasDialog()) return;
player.isBoosting = Inputs.keyDown("dash");