More multiplayer fixes
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@@ -10,6 +10,7 @@ import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Graphics;
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@@ -124,6 +125,10 @@ public class DesktopInput extends InputHandler{
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@Override
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public void update(){
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if(Net.active() && Inputs.keyTap("player_list")){
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ui.listfrag.toggle();
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}
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if(player.isDead() || state.is(State.menu) || ui.hasDialog()) return;
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player.isBoosting = Inputs.keyDown("dash");
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