Make payload blocks run onDestroyed() of the block payload it carries when destroyed. (#8253)

* Payloads go boom.

* When a payload unit dies too

* Keep the functionality, but limit it to a rule
This commit is contained in:
MEEPofFaith
2024-03-29 12:17:19 -07:00
committed by GitHub
parent 520c423a59
commit d8c1ea17e1
8 changed files with 28 additions and 0 deletions

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@@ -1313,6 +1313,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)