Make payload blocks run onDestroyed() of the block payload it carries when destroyed. (#8253)
* Payloads go boom. * When a payload unit dies too * Keep the functionality, but limit it to a rule
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@@ -1313,6 +1313,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
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rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
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rules.solarmultiplier = Solar Power Multiplier
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rules.unitcapvariable = Cores Contribute To Unit Cap
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Base Unit Cap
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rules.limitarea = Limit Map Area
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
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