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@@ -45,16 +45,22 @@ public class Block extends UnlockableContent implements Senseable{
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public boolean hasLiquids;
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/** If true, buildings have a PowerModule. */
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public boolean hasPower;
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/** Flag for determining whether this block outputs liquid somewhere; used for connections. */
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public boolean outputsLiquid = false;
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/** Used by certain power blocks (nodes) to flag as non-consuming of power. True by default, even if this block has no power. */
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public boolean consumesPower = true;
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/** If true, this block is a generator that can produce power. */
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public boolean outputsPower = false;
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/** If true, this block can conduct power like a cable. */
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public boolean conductivePower = false;
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/** If true, this block can output payloads; affects blending. */
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public boolean outputsPayload = false;
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/** If true, payloads will attempt to move into this block. */
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public boolean acceptsPayload = false;
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/** Visual flag use for blending of certain transportation blocks. */
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public boolean acceptsItems = false;
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/** If true, all item capacities of this block are separate instead of pooled as one number. */
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public boolean separateItemCapacity = false;
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/** maximum items this block can carry (usually, this is per-type of item) */
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public int itemCapacity = 10;
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/** maximum total liquids this block can carry if hasLiquids = true */
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