Alternate extraction outpost submission / Louder wave spawn noise
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@@ -925,7 +925,7 @@ sector.frontier.description = WIP, map submission by Stormride_R
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sector.infestedCanyons.description = WIP, map submission by Skeledragon
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sector.polarAerodrome.description = WIP, map submission by hhh i 17
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sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.perilousHarbor.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.fallenVessel.description = WIP, map submission
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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@@ -2167,8 +2167,6 @@ frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores
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frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
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atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
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atolls.destroy2 = The enemy base to the south is fragile to naval units. \nConstruct [accent]naval units[] to proceed.
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atolls.destroy3 = The enemy base to the east is fragile to air units. \nConstruct [accent]air units[] to proceed.
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atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
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atolls.mega2 = Select the [accent]Load Units[] command to have Mega units to pick up ground units.
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atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
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