Balanced a few electric turrets, fixed crash

This commit is contained in:
Anuken
2018-06-24 21:26:22 -04:00
parent 6ec28be541
commit d8e8765cec
5 changed files with 10 additions and 10 deletions

View File

@@ -26,7 +26,8 @@ public class Recipes implements ContentList{
new Recipe(weapon, TurretBlocks.hail, new ItemStack(Items.tungsten, 25), new ItemStack(Items.carbide, 25));
new Recipe(weapon, TurretBlocks.lancer, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 25), new ItemStack(Items.silicon, 25));
new Recipe(weapon, TurretBlocks.arc, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 30));
//TODO arc turret broken
//new Recipe(weapon, TurretBlocks.arc, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 30));
//DISTRIBUTION
new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.lead, 1));

View File

@@ -35,7 +35,7 @@ public class TurretBullets extends BulletList implements ContentList {
@Override
public void load() {
fireball = new BulletType(1f, 1) {
fireball = new BulletType(1f, 4) {
{
pierce = true;
hitTiles = false;
@@ -90,7 +90,7 @@ public class TurretBullets extends BulletList implements ContentList {
}
};
lancerLaser = new BulletType(0.001f, 1) {
lancerLaser = new BulletType(0.001f, 110) {
Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
@@ -160,7 +160,7 @@ public class TurretBullets extends BulletList implements ContentList {
statusIntensity = 0.5f;
}
};
lightning = new BulletType(0.001f, 5) {
lightning = new BulletType(0.001f, 10) {
{
lifetime = 1;
despawneffect = Fx.none;