Balanced a few electric turrets, fixed crash
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@@ -26,7 +26,8 @@ public class Recipes implements ContentList{
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new Recipe(weapon, TurretBlocks.hail, new ItemStack(Items.tungsten, 25), new ItemStack(Items.carbide, 25));
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new Recipe(weapon, TurretBlocks.lancer, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 25), new ItemStack(Items.silicon, 25));
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new Recipe(weapon, TurretBlocks.arc, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 30));
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//TODO arc turret broken
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//new Recipe(weapon, TurretBlocks.arc, new ItemStack(Items.tungsten, 25), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 30));
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//DISTRIBUTION
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new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.lead, 1));
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@@ -35,7 +35,7 @@ public class TurretBullets extends BulletList implements ContentList {
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@Override
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public void load() {
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fireball = new BulletType(1f, 1) {
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fireball = new BulletType(1f, 4) {
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{
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pierce = true;
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hitTiles = false;
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@@ -90,7 +90,7 @@ public class TurretBullets extends BulletList implements ContentList {
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}
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};
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lancerLaser = new BulletType(0.001f, 1) {
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lancerLaser = new BulletType(0.001f, 110) {
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Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
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float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
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float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
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@@ -160,7 +160,7 @@ public class TurretBullets extends BulletList implements ContentList {
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statusIntensity = 0.5f;
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}
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};
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lightning = new BulletType(0.001f, 5) {
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lightning = new BulletType(0.001f, 10) {
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{
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lifetime = 1;
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despawneffect = Fx.none;
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