WIP campaign difficulty dialog
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@@ -66,12 +66,19 @@ public class WaveSpawner{
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if(group.type == null) continue;
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int spawned = group.getSpawned(state.wave - 1);
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if(spawned == 0) continue;
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if(state.isCampaign()){
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spawned = Math.max(1, Mathf.round(spawned * state.getPlanet().campaignRules.difficulty.enemySpawnMultiplier));
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}
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int spawnedf = spawned;
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if(group.type.flying){
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float spread = margin / 1.5f;
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eachFlyerSpawn(group.spawn, (spawnX, spawnY) -> {
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for(int i = 0; i < spawned; i++){
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for(int i = 0; i < spawnedf; i++){
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Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
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unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
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spawnEffect(unit);
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@@ -82,7 +89,7 @@ public class WaveSpawner{
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eachGroundSpawn(group.spawn, (spawnX, spawnY, doShockwave) -> {
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for(int i = 0; i < spawned; i++){
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for(int i = 0; i < spawnedf; i++){
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Tmp.v1.rnd(spread);
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Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
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@@ -153,7 +160,7 @@ public class WaveSpawner{
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private void eachFlyerSpawn(int filterPos, Floatc2 cons){
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boolean airUseSpawns = state.rules.airUseSpawns;
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for(Tile tile : spawns){
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if(filterPos != -1 && filterPos != tile.pos()) continue;
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