WIP campaign difficulty dialog
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@@ -252,7 +252,7 @@ public class Universe{
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}
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//queue random invasions
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if(!sector.isAttacked() && sector.planet.allowSectorInvasion && sector.info.minutesCaptured > invasionGracePeriod && sector.info.hasSpawns){
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if(!sector.isAttacked() && sector.planet.campaignRules.sectorInvasion && sector.info.minutesCaptured > invasionGracePeriod && sector.info.hasSpawns){
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int count = sector.near().count(s -> s.hasEnemyBase() && !s.hasBase());
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//invasion chance depends on # of nearby bases
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