WIP campaign difficulty dialog
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@@ -67,10 +67,11 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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public Label hoverLabel = new Label("");
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private Texture[] planetTextures;
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private CampaignRulesDialog campaignRules = new CampaignRulesDialog();
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public PlanetDialog(){
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super("", Styles.fullDialog);
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state.renderer = this;
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state.drawUi = true;
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@@ -387,7 +388,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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//preset sectors can only be selected once unlocked
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if(sector.preset != null){
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TechNode node = sector.preset.techNode;
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return node == null || node.parent == null || (node.parent.content.unlocked() && (!(node.parent.content instanceof SectorPreset preset) || preset.sector.hasBase()));
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return sector.preset.unlocked() || node == null || node.parent == null || (node.parent.content.unlocked() && (!(node.parent.content instanceof SectorPreset preset) || preset.sector.hasBase()));
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}
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return sector.planet.generator != null ?
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@@ -474,7 +475,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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if(state.uiAlpha > 0.001f){
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for(Sector sec : planet.sectors){
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if(sec.hasBase()){
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if(planet.allowSectorInvasion){
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if(planet.campaignRules.sectorInvasion){
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for(Sector enemy : sec.near()){
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if(enemy.hasEnemyBase()){
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planets.drawArc(planet, enemy.tile.v, sec.tile.v, Team.crux.color.write(Tmp.c2).a(state.uiAlpha), Color.clear, 0.24f, 110f, 25);
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@@ -612,6 +613,10 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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t.top().left();
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ScrollPane pane = new ScrollPane(null, Styles.smallPane);
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t.add(pane).colspan(2).row();
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t.button("@campaign.difficulty", Icon.bookSmall, () -> {
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campaignRules.show(state.planet);
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}).margin(12f).size(208f, 40f).padTop(12f).visible(() -> state.planet.allowCampaignRules).row();
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t.add().height(64f); //padding for close button
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Table starsTable = new Table(Styles.black);
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pane.setWidget(starsTable);
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pane.setScrollingDisabled(true, false);
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@@ -1133,7 +1138,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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if(sector.isAttacked()){
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addSurvivedInfo(sector, stable, false);
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}else if(sector.hasBase() && sector.planet.allowSectorInvasion && sector.near().contains(Sector::hasEnemyBase)){
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}else if(sector.hasBase() && sector.planet.campaignRules.sectorInvasion && sector.near().contains(Sector::hasEnemyBase)){
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stable.add("@sectors.vulnerable");
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stable.row();
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}else if(!sector.hasBase() && sector.hasEnemyBase()){
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