Functional payload factories

This commit is contained in:
Anuken
2020-05-23 11:53:49 -04:00
parent 39b0051b73
commit d8ee862125
18 changed files with 83 additions and 33 deletions

View File

@@ -258,15 +258,15 @@ public class UnitTypes implements ContentList{
alpha = new UnitType("alpha"){{
flying = true;
mineSpeed = 2f;
buildSpeed = 0.5f;
drag = 0.05f;
mass = 2f;
speed = 2.4f;
rotateSpeed = 15f;
accel = 0.1f;
range = 70f;
itemCapacity = 70;
itemCapacity = 30;
health = 400;
buildSpeed = 0.85f;
engineOffset = 6f;
hitsize = 8f;
@@ -292,7 +292,7 @@ public class UnitTypes implements ContentList{
range = 70f;
itemCapacity = 70;
health = 400;
buildSpeed = 0.4f;
buildSpeed = 0.6f;
engineOffset = 6.5f;
hitsize = 8f;
}};

View File

@@ -27,6 +27,10 @@ abstract class PosComp implements Position{
set(this.x + x, this.y + y);
}
void trns(Position pos){
trns(pos.getX(), pos.getY());
}
int tileX(){
return Vars.world.toTile(x);
}

View File

@@ -197,6 +197,11 @@ abstract class TileComp implements Posc, Teamc, Healthc, Tilec, Timerc, QuadTree
return tile.absoluteRelativeTo(cx, cy);
}
public @Nullable Tile frontLarge(){
int trns = block.size/2 + 1;
return tile.getNearby(Geometry.d4(rotation()).x * trns, Geometry.d4(rotation()).y * trns);
}
public @Nullable Tilec front(){
return nearby((rotation() + 4) % 4);
}
@@ -217,6 +222,10 @@ abstract class TileComp implements Posc, Teamc, Healthc, Tilec, Timerc, QuadTree
return tile.pos();
}
public float rotdeg(){
return tile.rotation() * 90;
}
public int rotation(){
return tile.rotation();
}
@@ -345,13 +354,30 @@ abstract class TileComp implements Posc, Teamc, Healthc, Tilec, Timerc, QuadTree
}
/**
* Tries dumping a payload.
* Tries moving a payload forwards.
* @param todump payload to dump.
* @return whether the payload was moved successfully
*/
public boolean movePayload(@NonNull Payload todump){
int trns = block.size/2 + 1;
Tile next = tile.getNearby(Geometry.d4(rotation()).x * trns, Geometry.d4(rotation()).y * trns);
if(next != null && next.entity != null && next.entity.team() == team() && next.entity.acceptPayload(this, todump)){
next.entity.handlePayload(this, todump);
return true;
}
return false;
}
/**
* Tries dumping a payload to any adjacent block.
* @param todump payload to dump.
* @return whether the payload was moved successfully
*/
public boolean dumpPayload(@NonNull Payload todump){
Array<Tilec> proximity = proximity();
int dump = rotation();
if(proximity.size == 0) return false;

View File

@@ -7,12 +7,11 @@ import arc.math.*;
import arc.scene.style.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
@@ -29,7 +28,7 @@ import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class UnitFactory extends Block{
public float launchVelocity = 5f;
public float payloadSpeed = 0.5f;
public @Load(value = "@-top", fallback = "factory-top") TextureRegion topRegion;
public @Load(value = "@-out", fallback = "factory-out") TextureRegion outRegion;
public int[] capacities;
@@ -128,31 +127,13 @@ public class UnitFactory extends Block{
public class UnitFactoryEntity extends TileEntity{
public int currentPlan = -1;
public float progress, time, speedScl;
public @Nullable Payload payload;
public float progress, time, speedScl, payloadPos;
public @Nullable UnitPayload payload;
public float fraction(){
return currentPlan == -1 ? 0 : progress / plans[currentPlan].time;
}
public void spawned(){
progress = 0f;
Effects.shake(2f, 3f, this);
Fx.producesmoke.at(this);
if(!net.client() && currentPlan != -1){
UnitPlan plan = plans[currentPlan];
Unitc unit = plan.unit.create(team);
unit.set(x, y );
unit.add();
unit.rotation(90);
unit.vel().y = launchVelocity + Mathf.range(1f);
unit.vel().x = Mathf.range(1f);
Events.fire(new UnitCreateEvent(unit));
}
}
@Override
public void buildConfiguration(Table table){
Array<UnitType> units = Array.with(plans).map(u -> u.unit);
@@ -200,7 +181,7 @@ public class UnitFactory extends Block{
Shaders.build.time = -time / 20f;
Draw.shader(Shaders.build);
Draw.rect(region, x, y);
Draw.rect(region, x, y, rotation() * 90 - 90);
Draw.shader();
Draw.color(Pal.accent);
@@ -212,14 +193,39 @@ public class UnitFactory extends Block{
});
}
Draw.z(Layer.blockOver);
if(payload != null){
payload.draw(x, y, rotation() * 90);
payload.draw(
x + Angles.trnsx(rotation() * 90, payloadPos),
y + Angles.trnsy(rotation() * 90, payloadPos),
rotation() * 90
);
}
Draw.z(Layer.blockOver);
Draw.z(Layer.blockOver + 0.1f);
Draw.rect(topRegion, x, y);
}
public void spawned(){
progress = 0f;
if(!net.client() && payload != null){
Unitc unit = payload.unit;
unit.set(x, y);
unit.rotation(rotation() * 90);
unit.vel().trns(rotation() * 90, payloadSpeed * 2f).add(Mathf.range(0.1f), Mathf.range(0.1f));
unit.trns(Tmp.v1.trns(rotation() * 90, size * tilesize/2f));
unit.trns(unit.vel());
unit.add();
Events.fire(new UnitCreateEvent(unit));
}
payload = null;
}
@Override
public void updateTile(){
if(currentPlan < 0 || currentPlan >= plans.length){
@@ -235,16 +241,30 @@ public class UnitFactory extends Block{
}
if(payload != null){
payloadPos += edelta() * payloadSpeed;
if(payloadPos >= size * tilesize/2f){
payloadPos = size * tilesize/2f;
Tile front = frontLarge();
if(front != null && front.entity != null && front.block().outputsPayload){
if(movePayload(payload)){
payload = null;
}
}else if(front != null && !front.solid()){
//create unit
Call.onUnitFactorySpawn(tile);
}
}
}
if(currentPlan != -1 && payload != null){
if(currentPlan != -1 && payload == null){
UnitPlan plan = plans[currentPlan];
if(progress >= plan.time && Units.canCreate(team)){
progress = 0f;
this.payload = new UnitPayload(plan.unit.create(team));
payloadPos = 0f;
payload = new UnitPayload(plan.unit.create(team));
consume();
}