Player bufixes / Balancing

This commit is contained in:
Anuken
2018-08-27 13:46:33 -04:00
parent ac9d37d038
commit d8f9059989
3 changed files with 18 additions and 17 deletions
@@ -63,7 +63,7 @@ public class MissileBullets extends BulletList implements ContentList{
drag = -0.003f; drag = -0.003f;
keepVelocity = false; keepVelocity = false;
splashDamageRadius = 20f; splashDamageRadius = 20f;
splashDamage = 3f; splashDamage = 1f;
lifetime = 90f; lifetime = 90f;
trailColor = Color.valueOf("b6c6fd"); trailColor = Color.valueOf("b6c6fd");
hiteffect = BulletFx.blastExplosion; hiteffect = BulletFx.blastExplosion;
@@ -702,6 +702,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
dead = true; dead = true;
trail.clear(); trail.clear();
health = maxHealth(); health = maxHealth();
altHeat = boostHeat = drownTime = hitTime = 0f;
mech = (isMobile ? Mechs.starterMobile : Mechs.starterDesktop); mech = (isMobile ? Mechs.starterMobile : Mechs.starterDesktop);
placeQueue.clear(); placeQueue.clear();