Player bufixes / Balancing
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@@ -63,7 +63,7 @@ public class MissileBullets extends BulletList implements ContentList{
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drag = -0.003f;
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drag = -0.003f;
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keepVelocity = false;
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keepVelocity = false;
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splashDamageRadius = 20f;
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splashDamageRadius = 20f;
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splashDamage = 3f;
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splashDamage = 1f;
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lifetime = 90f;
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lifetime = 90f;
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trailColor = Color.valueOf("b6c6fd");
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trailColor = Color.valueOf("b6c6fd");
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hiteffect = BulletFx.blastExplosion;
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hiteffect = BulletFx.blastExplosion;
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@@ -702,6 +702,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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dead = true;
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dead = true;
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trail.clear();
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trail.clear();
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health = maxHealth();
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health = maxHealth();
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altHeat = boostHeat = drownTime = hitTime = 0f;
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mech = (isMobile ? Mechs.starterMobile : Mechs.starterDesktop);
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mech = (isMobile ? Mechs.starterMobile : Mechs.starterDesktop);
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placeQueue.clear();
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placeQueue.clear();
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