Fixed #3342
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@@ -183,7 +183,7 @@ public class DesktopInput extends InputHandler{
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boolean panCam = false;
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float camSpeed = (!Core.input.keyDown(Binding.boost) ? panSpeed : panBoostSpeed) * Time.delta;
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if(input.keyDown(Binding.pan)){
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if(input.keyDown(Binding.pan) && !scene.hasField() && !scene.hasDialog()){
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panCam = true;
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panning = true;
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}
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@@ -193,7 +193,7 @@ public class DesktopInput extends InputHandler{
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}
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//TODO awful UI state checking code
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if(((player.dead() || state.isPaused()) && !ui.chatfrag.shown()) && (!scene.hasField() && !scene.hasDialog())){
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if(((player.dead() || state.isPaused()) && !ui.chatfrag.shown()) && !scene.hasField() && !scene.hasDialog()){
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if(input.keyDown(Binding.mouse_move)){
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panCam = true;
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}
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